Stephen here! I'm building Mach engine so that anyone can create games, visualizations, and desktop/mobile apps in Zig. The goal is to be competitive in spirit with Godot/Unity/Unreal, but more composable, data-driven & tooling oriented.

I also work at a startup called Sourcegraph building developer tools for the last ~8 years. FOSS is in my roots, though, and I dream of creating games and being 100% beholden to individuals. :)

Besides living two lives (full-time startup job & working on Mach ~40h/week), I care for a small army of cats.

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