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Apparently, OpenGL in MacOS and the M lineup is kinda special. So my option is this: use the last supported OpenGL version (4.1) with GLEW and use GLFW
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I spend like 1.5 hours trying to make the basic glfw example... there are some important steps in order to link the library into the project. (this is a nice help)
So... we need to link to the path that brew install it. in the build its the solution.