/Isometric

Isometric drawing library for Android

Primary LanguageJavaApache License 2.0Apache-2.0

Isometric

Isometric drawing library for Android

Drawing a simple cube

isometricView.add(
	new Prism(
		new Point(/* x */ 0, /* y */ 0, /* z */ 0), 
		/* width */ 1, /* length */ 1, /* height */ 1
	), 
	new Color(33, 150, 243)
);

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Drawing multiple Shapes

There are 3 basic components: points, paths and shapes. A shape needs an origin point and 3 measurements for the x, y and z axes. The default Prism constructor is setting all measurements to 1.

isometricView.add(new Prism(new Point(0, 0, 0)), new Color(33, 150, 243));
isometricView.add(new Prism(new Point(-1, 1, 0), 1, 2, 1), new Color(33, 150, 243));
isometricView.add(new Prism(new Point(1, -1, 0), 2, 1, 1), new Color(33, 150, 243));

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Drawing multiple Paths

Paths are two dimensional. You can draw and color paths the same as shapes.

isometricView.add(new Prism(Point.ORIGIN, 3, 3, 1), new Color(50, 60, 160));
isometricView.add(new Path(new Point[]{
    new Point(1, 1, 1),
    new Point(2, 1, 1),
    new Point(2, 2, 1),
    new Point(1, 2, 1)
}), new Color(50, 160, 60));

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The grid

Here you can see how the grid looks like. The blue grid is the xy-plane. The z-line is the z-axis.

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Supports complex structures

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Include in your project

Using JCenter

compile 'io.fabianterhorst:Isometric:0.0.9'

Available Shapes

Translate

Traslate is translating an point, path or shape to the given x, y and z distance. Translate is returning a new point, path or shape.

Prism prism = new Prism(new Point(0, 0, 0));
isometricView.add(prism, new Color(33, 150, 243));
isometricView.add(prism.translate(0, 0, 1.1), new Color(33, 150, 243));

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Scale

Scale is scaling an point, path or shape with the given x, y and z scaling factors. Scale is returning a new point, path or shape.

Color blue = new Color(50, 60, 160);
Color red = new Color(160, 60, 50);
Prism cube = new Prism(Point.ORIGIN);
isometricView.add(cube.scale(Point.ORIGIN, 3.0, 3.0, 0.5), red);
isometricView.add(cube
	.scale(Point.ORIGIN, 3.0, 3.0, 0.5)
	.translate(0, 0, 0.6), blue);

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RotateZ

RotateZ is rotating an point, path or shape with the given angle in radians on the xy-plane (where an angle of 0 runs along the position x-axis). RotateZ is returning a new point, path or shape.

Color blue = new Color(50, 60, 160);
Color red = new Color(160, 60, 50);
Prism cube = new Prism(Point.ORIGIN, 3, 3, 1);
isometricView.add(cube, red);
isometricView.add(cube
	/* (1.5, 1.5) is the center of the prism */
	.rotateZ(new Point(1.5, 1.5, 0), Math.PI / 12)
	.translate(0, 0, 1.1), blue);

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Shapes from Paths

The method Shape.extrude allows you to create a 3D model by popping out a 2D path along the z-axis.

Color blue = new Color(50, 60, 160);
Color red = new Color(160, 60, 50);
isometricView.add(new Prism(Point.ORIGIN, 3, 3, 1), blue);
isometricView.add(Shape.extrude(new Path(new Point[]{
	new Point(1, 1, 1),
	new Point(2, 1, 1),
	new Point(2, 3, 1)
}), 0.3), red);

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Available Shapes

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Knot

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Octahedron

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Prism

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Pyramid

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Stairs

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Developed By

Contributors

License

Copyright 2017 Fabian Terhorst

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.