/MeshIntersectionVolume

Find the intersection volume of two triangle meshes without computing the intersection itself. Supports GPU acceleration.

Primary LanguageC++

Mesh Intersection Volume Computation

Using a particular formula by W. Randolph Franklin, we can find the intersection volume of two triangle meshes without having to compute the intersection mesh itself. We can use a CUDA-enabled GPU to speed up the computation.

This implementation is provided as part of my bachelor thesis, available in the thesis directory. A comprehensive documentation of the code is still pending.