/delux

Higher level control of LEDs for headless devices

Primary LanguageElixir

💡 delux 💡

CircleCI Hex version

de lux | Latin (roughly) for "of the light"

Use LEDs for your user interface

delux simplifies creating and running LED blink patterns for use as part of a user interface for an embedded hardware. This library provides:

  • Low overhead LED control via Linux's Sysclass interface - blink sequences get compiled down so that they can be run inside the Linux kernel.
  • Built-in LED effects for common use cases like blinking, cycling LED colors, etc.
  • Prioritization of LED effects
  • Support for many physical LED configurations
  • Nice textual descriptions of what the LED is doing to support remote debug

This library is primarily intended for devices with 1 to 10 LEDs. It's currently not for Neopixels and other "smart" LEDs that are more typically found in larger numbers, but could be used for a similar purpose.

Before diving in, some terminology is needed:

  • LED - one light emitting element. This doesn't have to be an LED, but the Linux kernel must think that it is and show a directory for it under /sys/class/leds/.
  • Indicator - a group of 1, 2, or 3 LEDs that a user would perceive as one. This could be a lone green LED, or a red, green and blue LED in one package, or any combination.
  • Program - a one-time or repeating set of instructions for controlling an indicator.
  • Pattern - a low-level sequence of brightness and duration tuples for controlling one LED
  • Slot - a holder for a program. Slots are ordered so a program put in a higher priority slot will take precedence over one in a lower priority slot. For example, if there's a UI feedback slot and a network status slot, programs running in the UI feedback slot could take precedence.

To give a flavor of how delux works, here's an example that configures delux with one green LED and then blinks it at 2 Hz:

iex> Delux.start_link(indicators: %{default: %{green: "led0"}})
iex> Delux.render(Delux.Effects.blink(:green, 2))
iex> Delux.info()
green at 2 Hz

This starts Delux with one indicator, :default, that has a green LED known to Linux as "led0". The Delux.Effects.blink/2 function creates a 2 Hz blinking program for Delux to render. With nothing else specified, Delux.render/1 runs the program on the default indicator in the default slot.

Built-in indicator programs

delux comes with helper functions for creating LED programs. It's also possible to create your own. Here are the built-in ones:

Function Description
Delux.Effects.off/0 Turn an indicator off
Delux.Effects.on/2 Set the indicator to the specified color (within reason, that is. You can't make a green LED red, for example.)
Delux.Effects.blink/3 Blink a color on and off at a fixed rate
Delux.Effects.number_blink/3 Blink the indicator the specified number of times
Delux.Effects.blip/3 Show two colors quickly in succession. E.g., use to show feedback from pressing a button.
Delux.Effects.cycle/3 Cycle through a set of colors at a fixed rate
Delux.Effects.waveform/2 Synthesize an LED pattern from a function
Delux.Morse.encode/3 Send a string in Morse code

Before you use delux

It's worthwhile thinking about how you want your device's LEDs to behave before writing any code.

The first step is to figure out what LEDs are available and how to group them into indicators. To see what's available, list the directories in /sys/class/leds. If something is missing, you'll likely need to adjust the device tree configuration and make it appear. That's discussed somewhat below, but this is device-specific, so you'll need to look elsewhere for precise guides. After you've found the LEDs, group them and give them indicator names. If you just have one indicator, call it :default. That will make delux's API more convenient.

Step 2 is to decide what slots make sense for your application. Only one program per indicator can be run at a time. Every time that you set a program on an indicator, it replaces any running programs for that indicator in that slot. The default list of slots probably suffice to start:

  • :status - The lowest priority slot. This is for general device status like whether networking is working and if the device is initializing and connected to the back end.
  • :notification - This is a medium priority slot. Use it to show transient things like an alert that requires operator attention to clear.
  • :user_feedback - This is the highest priority slot and for showing feedback to a user. For example, it could blink the LED when user pushes a button so they know that the device is doing something.

Clearing the program in a slot makes delux render the program on the next lower priority slot or if there's no program, then the indicator is turned off.

Tip {: .tip}

If you find yourself creating state machines in your code to control the indicators, try adding one or more slots as an alternative.

Once you feel good about the indicators and slots, it's time to configure delux.

Configuration

After adding delux to your mix dependencies, you can either add Delux to a supervision tree of your choice or add a :delux configuration to your application environment (config.exs). The tradeoff is that having Delux start itself by specifying an application config can be really convenient, but adding Delux to your supervision tree allows runtime configuration and more control over failure recovery.

Starting with the supervision tree approach, here's an example childspec:

  {Delux,
   name: MyIndicators,
   indicators: %{
     default: %{red: "led0:red", green: "led0:green", blue: "led0:blue"},
     indicator2: %{red: "led1"}
   }}

The above configuration shows two indicators. The first is called :default and is an RGB indicator. The second is a lone red LED that's used as :indicator2. As mentioned before, if you only have one indicator, call it :default.

Other options include setting the list of slots and giving the Delux GenServer a name. If you don't give the Delux GenServer a name, it will register itself as a singleton and you won't have to pass the server name or pid to any of the API calls.

If you'd like Delux to start itself automatically, add the configuration to your config.exs or a file that it includes. Here's an example:

config :delux,
   indicators: %{
     default: %{red: "led0:red", green: "led0:green", blue: "led0:blue"},
     indicator2: %{red: "led1"}
   }}

Use

For sake of example, let's start the Delux GenServer the manual way by calling start_link/1 directly. Modify the LED names to whatever you have.

iex> Delux.start_link(indicators: %{
     default: %{red: "led0:red", green: "led0:green", blue: "led0:blue"},
     indicator2: %{red: "led1"}
   })

After you have a Delux GenServer and running, call Delux.render/1 to turn on the default indicator in the default slot:

iex> Delux.render(Delux.Effects.on(:white))
:ok

Even if you don't have an RGB indicator, passing :white should turn on all of the LEDs that you do have.

If you have two indicators and want them to blink back and forth, you can try this:

iex> Delux.render(%{
    default: Delux.Effects.cycle([:black, :white], 1),
    indicator2: Delux.Effects.cycle([:white, :black], 1)
  })
:ok

Finally, pass a second parameter to Delux.render/2 to assign the programs to another slot.

Creating your own programs

Indicator programs are a collection of LED patterns and metadata as defined by the Delux.Program struct. The helper functions in Delux.Effects and Delux.Morse create these and can be used as examples.

The core of the program is an Delux.Pattern. There are three patterns per program for each of the color channels.

Each pattern is a list of {value, duration} tuples where value is a number from 0 to 1 and duration is an integer number of milliseconds. While delux internally holds a number from 0 (off) to 1 (full on) for the LED's value at that point in time, this gets scaled to an integer when sent to Linux. This integer depends on the maximum brightness value for an LED. This is often just 1 since Linux can only turn the LED off and on. Sometimes Linux can set the LED to multiple levels and in those cases, the maximum value will be greater than 1 (often 255). You don't need to worry about scaling other than to be aware that fractional values will be rounded when sent to Linux and this will mess up colors.

Linux interpolates the LED value over the duration between pairs of tuples. A common idiom is to have 0 duration tuples to turn off interpolation. For example, [{1, 100}, {1, 0}, {0, 100}, {0, 0}] turns the LED on for 100 ms and then off for 100 ms without any interpolation.

See Linux's LED pattern trigger documentation at leds-trigger-pattern.txt for more info.

Timing precision

The Linux kernel's HZ configuration sets the granularity at which Delux can render patterns. For example, if HZ=100, the timing resolution is 10 ms. The kernel also adds a start delay for any pattern. Delux can compensate for both effects to more accurately render programs. This is ultimately limited to the timer resolution so if the system only supports 10 ms resolution, that's the best that Delux can do.

Delux can't automatically detect the HZ setting so it must be told via the :backend options:

Delux.start_link(backend: [hz: 100], indicators: %{default: %{green: "led0"}})

If you need better resolution, you'l need to update the Linux kernel configuration with CONFIG_HZ=1000 and rebuild. Be sure to update the :hz value passed to Delux so that the compensation is calculated correctly.

To verify timing, connect a logic analyzer to an LED controlled by Delux and run this:

Delux.render(Delux.Effects.timing_test(:on))

See Delux.Effects.timing_test/2 for details on what you should see.

Linux kernel configuration

delux works in all official Nerves systems. If not using Nerves, you will need to have CONFIG_LEDS_TRIGGER_PATTERN=y enabled your Linux kernel configuration.

The second step to using Linux's LED subsystem is to configure LEDs in the device tree. You can't just use an arbitrary GPIO to turn on the LED like you can with Circuits.GPIO. Linux needs to know about the GPIO. It's also possible to hook up PWMs and LED drivers. See the LED drivers for options.

Tip {: .tip}

If you're using a BeagleBone, check out Udo Schneider's blog post on device tree overlays

The following is an example device tree configuration for telling Linux about GPIO-connected LEDs. It is platform-specific so you can't just copy/paste it. It sets up two RGB LEDs and makes one blink early in the boot process.

/ {
        leds {
                pinctrl-names = "default";
                pinctrl-0 = <&pinctrl_leds>;
                compatible = "gpio-leds";

                led1_red {
                        label = "led1:red";
                        gpios = <&pio 0 7 GPIO_ACTIVE_LOW>;
                };
                led1_green {
                        label = "led1:green";
                        gpios = <&pio 4 15 GPIO_ACTIVE_LOW>;
                };
                led1_blue {
                        label = "led1:blue";
                        gpios = <&pio 4 4 GPIO_ACTIVE_LOW>;

                        /* Blink LED at 2 Hz (250 ms on, off) */
                        linux,default-trigger = "timer";
                        default-state = "on";
                        led-pattern = <250 250>;
                };
                led2_red {
                        label = "led2:red";
                        gpios = <&pio 4 5 GPIO_ACTIVE_LOW>;
                };
                led2_green {
                        label = "led2:green";
                        gpios = <&pio 4 14 GPIO_ACTIVE_LOW>;
                };
                led2_blue {
                        label = "led2:blue";
                        gpios = <&pio 4 7 GPIO_ACTIVE_LOW>;
                };
        };
};

License

Copyright (C) 2022 SmartRent

    Licensed under the Apache License, Version 2.0 (the "License");
    you may not use this file except in compliance with the License.
    You may obtain a copy of the License at [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0)

    Unless required by applicable law or agreed to in writing, software
    distributed under the License is distributed on an "AS IS" BASIS,
    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    See the License for the specific language governing permissions and
    limitations under the License.