- Moved to Advanced Medical
- Add group names for slotting
- Moved the rest of the framework (respawn and spectate) to the POTATO mod
- Added MSV back (thanks Raeth)
- Removed vehicles from the framework
- Added medical markers to JIP medics
- Updated to expanded/slightly more correct map markers
- Added 3rd platoon to the shortrange net (Respawn Platoon)
- Moved most of the framework (map markers, team colors, assign gear, and radios) to the POTATO mod
- Expanded each faction to company strength, and configured them for the new marker, team color, and radio systems
- Tweaked base AI settings to higher min values
- Tweaked the respawn script to work with the new setup
- Reduced base bleed rate from 5x to 1.5x
- (Temporarily) removed MSV from the framework, don't worry they should be back by 5.1
- Complete overhaul of the loadouts
- Updated spectate (hopefully fixing the issue where people never reach spectate)
- Changed assign gear, so you can add launcher specific optics
- Changed briefings to be side specific, and updated their naming convention
- Updated showing the OrBat to build using an array (looped string concatenation is the devil)
- Fixed numerous issues with markers
- Respawn
- Updated spectate
- Radio re-init
- Auto-add units to Zeus (does not work for initial spawn)
- Soviet's Loadouts
- Lots of framework cleanup
- New SQM
- setTeamColors
- Handle incompatible attachments
- Easy setting to disable vehicle gear
- Easy setting to disable optics
- Auto Credits from description.ext
- Radio Channels on briefing
- Loadout error logging
- Replace old RH scopes
- ALiVE updates
- Removed local for future 1.54 compatibility
- Gear fallback
- GUI Cleanup
- DAC Removal
- New gear loadouts based on .hpp
- Increased Blufor to company level
- Added Russian company
- New group markers based on drawicon3d
- Several other performance improvements, cleanup, etc.