/miso-darkcraw

Card game using Haskell miso

Primary LanguageHaskellOtherNOASSERTION

lint build, test

Pixel Card Wars

A card game done with Haskell miso.

It's released on:

Pixel Card Wars is a strategy cards game, blending Magic the Gathering and Warhammer. You crawl the world map with the arrow keys, do encounters where you fight the AI opponent, augment your deck, and proceed to glory.

You contribute to the score when your cards attack an empty spot of the enemy. Place your cards smartly, some are better in the back line, some are better as front fighters!

Here is how to play:

  • Select the team you want to play by going through one of the first mobs
  • Go to an encounter by bumping a mob on the world map.
  • Draw cards from your hand (bottom line) to the blue spots. Hovering over a card will show the spots you can put it to. Creatures go on empty spots. Items go on creatures. Spells can go on a single creature or on the whole board. When you're done playing cards, click End Turn to let the game resolve your attacks, play the AI, and give you control back.
  • Hovering over a skill (Long Reach, Ranged, etc.) will make its help pop up.

The mechanics are pretty good, but as I had no desire to spend more time on this game (hello old friend Warhammer 40k 👋), I shipped it before it was completely polished (also reaching a state where UI would be really nice was beyond my UI skills 😞). There are a few glitches as you progress through the levels, and mechanics and teams which were planned were left out. Nevertheless, it's entirely playable, enjoy!

I used this game as an excuse to learn Haskell, and that was totally worth it!

Developers

See app/README.md for Haskell/miso instructions.

Hooks

Install the pre-commit hook as follows:

ln -sr hooks/pre_commit.py .git/hooks/pre-commit

If you have the rights to do a release, install the pre-push hook as follows:

ln -sr hooks/pre-push .git/hooks/pre-push

Assets

There are two kind of assets at the moment:

  • app/assets/16x16*.png and app/assets/24x24*.png. Generate them by executing ./scripts/GenAssets.hs whenever assets/16x16.png or assets/24x24.png change.

  • app/assets/*.png. @smelc generates them from:

    • tiled/*.tmx using tiled
    • xcf/*.xcf using gimp

    Execute ./scripts/dl-large-assets.sh to download up-to-date versions.