smistad/GPU-Marching-Cubes
A GPU implementation of the Marching Cubes algorithm for extracting surfaces from volumes using OpenCL and OpenGL
CNOASSERTION
Stargazers
- andystlee
- bjarnehLeftShift
- bradgearon@wedevelopsoftware
- corintho
- dawidgornyBerlin / London
- digitalsanity
- doppioslashLiverpool, UK
- dwabyick@adobe
- fantasydr
- ganzuulFinland
- grollingerBerlin, Germany
- HguimaraesMontreal, CA
- jeongkyu
- jfeinstein10Zest
- JonnyFunFun@JiffSoft & @VoIP-Supply
- joseprous
- krasin
- LibRawLibRaw LLC
- lurtz
- marcelloceschia
- mcmihai
- meshulaPixar Animation Studios
- pavelpokutnevGermany
- peterclemenko
- pkt
- RactisSapporo, Japan
- richcoleSeattle
- robertmaynardNVIDIA
- rodriamaro@mercadolibre
- servetusMeta
- smistadNorwegian University of Science and Technology and SINTEF Digital
- sopyerLviv, Ukraine
- swederikYunu
- tomaszbednarzSydney, Australia
- tomriddle1234VFXWARE co, ltd.
- TsarpfHelsinki