CurveAnimationStoreInRuntime

Unity 2019.4+ License: MIT

Installation

first you should install the NaughtyAttributes

then you can record and play animation

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How it works?

You can create class that has AnimationCurve field and inherits from ScriptableObject with will allow you to save curve as asset file, or you can add [SerializeField] attribute to you AnimationCurve so your changes to curve won't be discarded after script compilation.

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