smokelore
creative coder // generative artist // game developer // Unity developer
Into Outof LLCAtlanta, GA
Pinned Repositories
BoatBoat
CS 6457 Game Design Project
NamasteRightHere
A Unity3D mobile game that encourages the player to do pseudo-yoga-style poses by putting their phone in their sock and using the feedback of three pitch-shifted tones in order to angle their phone at the correct orientation.
Shader-Learning
testapp
Testing deploying Ruby on Rails app to Heroku.
Treeform
Treeform was a generative art piece that explored the fractal properties of trees as a means of producing endlessly fascinating visuals. At the heart of Treeform is a recursively generated tree. Each of the nodes of this invisible tree is rotated, translated, shrunk, and grown according to a set of parameters that can be manipulated in realtime. The nodes of this tree have trail renderers attached to them which transition between colors over time. Additional effects like video feedback were also applied, on occasion. The project was developed in Unity.
UnityFluids
Jos Stam Fluid Simulation in Unity3D
UnityPointCloud
Point cloud visualization in Unity3D
smokelore's Repositories
smokelore/UnityPointCloud
Point cloud visualization in Unity3D
smokelore/UnityFluids
Jos Stam Fluid Simulation in Unity3D
smokelore/Treeform
Treeform was a generative art piece that explored the fractal properties of trees as a means of producing endlessly fascinating visuals. At the heart of Treeform is a recursively generated tree. Each of the nodes of this invisible tree is rotated, translated, shrunk, and grown according to a set of parameters that can be manipulated in realtime. The nodes of this tree have trail renderers attached to them which transition between colors over time. Additional effects like video feedback were also applied, on occasion. The project was developed in Unity.
smokelore/Shader-Learning
smokelore/NamasteRightHere
A Unity3D mobile game that encourages the player to do pseudo-yoga-style poses by putting their phone in their sock and using the feedback of three pitch-shifted tones in order to angle their phone at the correct orientation.
smokelore/BoatBoat
CS 6457 Game Design Project
smokelore/testapp
Testing deploying Ruby on Rails app to Heroku.
smokelore/2024.01.17-touchdesigner-kaleidoscope
smokelore/ARShoot
Georgia Tech Game Studio (Spring 2014) - Augmented Reality Game
smokelore/ATerribleKingdom
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
smokelore/Cairn
a meditative game about stacking rocks. made with Unity.
smokelore/CS6491-Project04-PolygonDrawing
Computer Graphics yay
smokelore/DayJam121315
Unity3D couch multiplayer contracty/expandy platformer
smokelore/DebugX
Extended Debugging Features
smokelore/Fusion
Unity Physics on GPU
smokelore/GameJam102514
who knows
smokelore/GlobalGameJam15
smokelore/HeraAndZeus
CS 4731/8803 GTGameAI Spring 2014 Project 4 Hera and Zeus Card Game
smokelore/InControl
An input manager for Unity that tames the cross-platform controller beast.
smokelore/Juggle
smokelore/MarioPCG
CS 4731/8803 GTGameAI Spring 2014 Project 3 Mario Procedural Level Generation
smokelore/POST
smokelore/smokelore.github.io
smokelore/SocialNetwork
A game about trying to thrive in a complex living social network without losing the relationships you hold most dear.
smokelore/StarRush
Georgia Tech Game Studio AR Game