/go-enum

An enum generator for go

Primary LanguageGoMIT LicenseMIT

go-enum

Actions Status Go Report Card Coverage Status GoDoc Mentioned in Awesome Go

An enum generator for go

How it works

go-enum will take a commented type declaration like this:

// ENUM(jpeg, jpg, png, tiff, gif)
type ImageType int

and generate a file with the iota definition along various optional niceties that you may need:

const (
 // ImageTypeJpeg is a ImageType of type Jpeg.
 ImageTypeJpeg ImageType = iota
 // ImageTypeJpg is a ImageType of type Jpg.
 ImageTypeJpg
 // ImageTypePng is a ImageType of type Png.
 ImageTypePng
 // ImageTypeTiff is a ImageType of type Tiff.
 ImageTypeTiff
 // ImageTypeGif is a ImageType of type Gif.
 ImageTypeGif
)

// String implements the Stringer interface.
func (x ImageType) String() string

// ParseImageType attempts to convert a string to a ImageType.
func ParseImageType(name string) (ImageType, error)

// MarshalText implements the text marshaller method.
func (x ImageType) MarshalText() ([]byte, error)

// UnmarshalText implements the text unmarshaller method.
func (x *ImageType) UnmarshalText(text []byte) error

Fear not the fact that the MarshalText and UnmarshalText are generated rather than JSON methods... they will still be utilized by the default JSON encoding methods.

If you find that the options given are not adequate for your use case, there is an option to add a custom template (-t flag) to the processing engine so that your custom code can be created!

Now with string typed enums

// ENUM(pending, running, completed, failed)
type StrState string
const (
 // StrStatePending is a StrState of type pending.
 StrStatePending StrState = "pending"
 // StrStateRunning is a StrState of type running.
 StrStateRunning StrState = "running"
 // StrStateCompleted is a StrState of type completed.
 StrStateCompleted StrState = "completed"
 // StrStateFailed is a StrState of type failed.
 StrStateFailed StrState = "failed"
)

If you would like to get integer values in sql, but strings elsewhere, you can assign an int value in the declaration like always, and specify the --sqlint flag. Those values will be then used to convey the int value to sql, while allowing you to use only strings elsewhere. This might be helpful for things like swagger docs where you want the same type being used on the api layer, as you do in the sql layer, and not have swagger assume that your enumerations are integers, but are in fact strings!

// swagger:enum StrState
// ENUM(pending, running, completed, failed)
type StrState string

Goal

The goal of go-enum is to create an easy to use enum generator that will take a decorated type declaration like type EnumName int and create the associated constant values and funcs that will make life a little easier for adding new values. It's not perfect, but I think it's useful.

I took the output of the Stringer command as the String() method, and added a way to parse a string value.

Installation

You can now download a release directly from github and use that for generating your enums! (Thanks to GoReleaser)

I did not specify any overrides on the release binary names, so uname -s and uname -m should provide the correct version of the binary for your distro.

    curl -fsSL "https://github.com/abice/go-enum/releases/download/$(GO_ENUM_VERSION)/go-enum_$(uname -s)_$(uname -m)" -o go-enum

Adding it to your project

Using go generate

  1. Add a go:generate line to your file like so... //go:generate go-enum -f=$GOFILE --marshal
  2. Run go generate like so go generate ./...
  3. Enjoy your newly created Enumeration!

Using Makefile

If you prefer makefile stuff, you can always do something like this:

STANDARD_ENUMS = ./_example/animal_enum.go \
 ./_example/color_enum.go

NULLABLE_ENUMS = ./_example/sql_enum.go

$(STANDARD_ENUMS): GO_ENUM_FLAGS=--nocase --marshal --names --ptr
$(NULLABLE_ENUMS): GO_ENUM_FLAGS=--nocase --marshal --names --sqlnullint --ptr

enums: $(STANDARD_ENUMS) $(NULLABLE_ENUMS)

# The generator statement for go enum files.  Files that invalidate the
# enum file: source file, the binary itself, and this file (in case you want to generate with different flags)
%_enum.go: %.go $(GOENUM) Makefile
 $(GOENUM) -f $*.go $(GO_ENUM_FLAGS)

Command options

go-enum --help

NAME:
   go-enum - An enum generator for go

USAGE:
   go-enum [global options] [arguments...]

VERSION:
   x.y.z

GLOBAL OPTIONS:
   --file value, -f value      The file(s) to generate enums.  Use more than one flag for more files.
   --noprefix                  Prevents the constants generated from having the Enum as a prefix. (default: false)
   --lower                     Adds lowercase variants of the enum strings for lookup. (default: false)
   --nocase                    Adds case insensitive parsing to the enumeration (forces lower flag). (default: false)
   --marshal                   Adds text (and inherently json) marshalling functions. (default: false)
   --sql                       Adds SQL database scan and value functions. (default: false)
   --flag                      Adds golang flag functions. (default: false)
   --prefix value              Replaces the prefix with a user one.
   --names                     Generates a 'Names() []string' function, and adds the possible enum values in the error response during parsing (default: false)
   --nocamel                   Removes the snake_case to CamelCase name changing (default: false)
   --ptr                       Adds a pointer method to get a pointer from const values (default: false)
   --sqlnullint                Adds a Null{{ENUM}} type for marshalling a nullable int value to sql (default: false)
   --sqlnullstr                Adds a Null{{ENUM}} type for marshalling a nullable string value to sql.  If sqlnullint is specified too, it will be Null{{ENUM}}Str (default: false)
   --template value, -t value  Additional template file(s) to generate enums.  Use more than one flag for more files. Templates will be executed in alphabetical order.
   --alias value, -a value     Adds or replaces aliases for a non alphanumeric value that needs to be accounted for. [Format should be "key:value,key2:value2", or specify multiple entries, or both!]
   --help, -h                  show help (default: false)
   --version, -v               print the version (default: false)

Syntax

The parser looks for comments on your type defs and parse the enum declarations from it. The parser will look for ENUM( and continue to look for comma separated values until it finds a ). You can put values on the same line, or on multiple lines.
If you need to have a specific value jump in the enum, you can now specify that by adding =numericValue to the enum declaration. Keep in mind, this resets the data for all following values. So if you specify 50 in the middle of an enum, each value after that will be 51, 52, 53...

Comments

You can use comments inside enum that start with //
The comment must be at the end of the same line as the comment value, only then it will be added as a comment to the generated constant.

// Commented is an enumeration of commented values
/*
ENUM(
value1 // Commented value 1
value2
value3 // Commented value 3
)
*/
type Commented int

The generated comments in code will look something like:

...
const (
    // CommentedValue1 is a Commented of type Value1
    // Commented value 1
    CommentedValue1 Commented = iota
    // CommentedValue2 is a Commented of type Value2
    CommentedValue2
    // CommentedValue3 is a Commented of type Value3
    // Commented value 3
    CommentedValue3
)
...

Example

There are a few examples in the _example directory. I've included one here for easy access, but can't guarantee it's up to date.

// Color is an enumeration of colors that are allowed.
/* ENUM(
Black, White, Red
Green = 33 // Green starts with 33
*/
// Blue
// grey=
// yellow
// blue-green
// red-orange
// yellow_green
// red-orange-blue
// )
type Color int32

The generated code will look something like:

// Code generated by go-enum DO NOT EDIT.
// Version: example
// Revision: example
// Build Date: example
// Built By: example

package example

import (
 "fmt"
 "strings"
)

const (
 // ColorBlack is a Color of type Black.
 ColorBlack Color = iota
 // ColorWhite is a Color of type White.
 ColorWhite
 // ColorRed is a Color of type Red.
 ColorRed
 // ColorGreen is a Color of type Green.
 // Green starts with 33
 ColorGreen Color = iota + 30
 // ColorBlue is a Color of type Blue.
 ColorBlue
 // ColorGrey is a Color of type Grey.
 ColorGrey
 // ColorYellow is a Color of type Yellow.
 ColorYellow
 // ColorBlueGreen is a Color of type Blue-Green.
 ColorBlueGreen
 // ColorRedOrange is a Color of type Red-Orange.
 ColorRedOrange
 // ColorYellowGreen is a Color of type Yellow_green.
 ColorYellowGreen
 // ColorRedOrangeBlue is a Color of type Red-Orange-Blue.
 ColorRedOrangeBlue
)

const _ColorName = "BlackWhiteRedGreenBluegreyyellowblue-greenred-orangeyellow_greenred-orange-blue"

var _ColorMap = map[Color]string{
 ColorBlack:         _ColorName[0:5],
 ColorWhite:         _ColorName[5:10],
 ColorRed:           _ColorName[10:13],
 ColorGreen:         _ColorName[13:18],
 ColorBlue:          _ColorName[18:22],
 ColorGrey:          _ColorName[22:26],
 ColorYellow:        _ColorName[26:32],
 ColorBlueGreen:     _ColorName[32:42],
 ColorRedOrange:     _ColorName[42:52],
 ColorYellowGreen:   _ColorName[52:64],
 ColorRedOrangeBlue: _ColorName[64:79],
}

// String implements the Stringer interface.
func (x Color) String() string {
 if str, ok := _ColorMap[x]; ok {
  return str
 }
 return fmt.Sprintf("Color(%d)", x)
}

var _ColorValue = map[string]Color{
 _ColorName[0:5]:                    ColorBlack,
 strings.ToLower(_ColorName[0:5]):   ColorBlack,
 _ColorName[5:10]:                   ColorWhite,
 strings.ToLower(_ColorName[5:10]):  ColorWhite,
 _ColorName[10:13]:                  ColorRed,
 strings.ToLower(_ColorName[10:13]): ColorRed,
 _ColorName[13:18]:                  ColorGreen,
 strings.ToLower(_ColorName[13:18]): ColorGreen,
 _ColorName[18:22]:                  ColorBlue,
 strings.ToLower(_ColorName[18:22]): ColorBlue,
 _ColorName[22:26]:                  ColorGrey,
 strings.ToLower(_ColorName[22:26]): ColorGrey,
 _ColorName[26:32]:                  ColorYellow,
 strings.ToLower(_ColorName[26:32]): ColorYellow,
 _ColorName[32:42]:                  ColorBlueGreen,
 strings.ToLower(_ColorName[32:42]): ColorBlueGreen,
 _ColorName[42:52]:                  ColorRedOrange,
 strings.ToLower(_ColorName[42:52]): ColorRedOrange,
 _ColorName[52:64]:                  ColorYellowGreen,
 strings.ToLower(_ColorName[52:64]): ColorYellowGreen,
 _ColorName[64:79]:                  ColorRedOrangeBlue,
 strings.ToLower(_ColorName[64:79]): ColorRedOrangeBlue,
}

// ParseColor attempts to convert a string to a Color
func ParseColor(name string) (Color, error) {
 if x, ok := _ColorValue[name]; ok {
  return x, nil
 }
 return Color(0), fmt.Errorf("%s is not a valid Color", name)
}

func (x Color) Ptr() *Color {
 return &x
}

// MarshalText implements the text marshaller method
func (x Color) MarshalText() ([]byte, error) {
 return []byte(x.String()), nil
}

// UnmarshalText implements the text unmarshaller method
func (x *Color) UnmarshalText(text []byte) error {
 name := string(text)
 tmp, err := ParseColor(name)
 if err != nil {
  return err
 }
 *x = tmp
 return nil
}