Pinned Repositories
ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
GearSwap-Jobs
Repository for GearSwap lua files for various jobs
Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
NormalPainter
vertex normal editor for Unity (2019+ supported)
ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
ShinyEffectForUGUI
Shiny effect of uGUI, which does not need mask or normal map.
UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
Unity-CommandBufferRefraction
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
uRaymarching
Raymarching Shader Generator in Unity
snowflower's Repositories
snowflower/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
snowflower/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
snowflower/GearSwap-Jobs
Repository for GearSwap lua files for various jobs
snowflower/NormalPainter
vertex normal editor for Unity (2019+ supported)
snowflower/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
snowflower/PrimoToon
Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.
snowflower/ShinyEffectForUGUI
Shiny effect of uGUI, which does not need mask or normal map.
snowflower/UIEffect
UIEffect is an effect component for uGUI element in Unity. Let's decorate your UI with effects!
snowflower/Unity-CommandBufferRefraction
Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Amplify Shader Editor too. Inspired by: https://blogs.unity3d.com/2015/02/06/extending-unity-5-rendering-pipeline-command-buffers/
snowflower/uRaymarching
Raymarching Shader Generator in Unity
snowflower/URPSimpleGenshinShaders
A simple Genshin Impact facial shader for Unity URP, based on NiloCat shader example