/7kaa

Seven Kingdoms: Ancient Adversaries

Primary LanguageC++OtherNOASSERTION

Seven Kingdoms: Ancient Adversaries
-----------------------------------

Release version 2.15.2-dev
Project website: www.7kfans.com

This is a GPL release of the Seven Kingdoms: Ancient Adversaries thanks to
Enlight Software which granted the ability to license the game under a
free and open source license in 2009. See the file "COPYING" for the
details of the license. We are indebted to Enlight for making the 7kfans
project possible and giving a new chance to build a community for fans
of the game.

Summary of changes from 2.15.0 to 2.15.1
---------
 * Fixed desync on mobilizing workers.
 * Fixed desync on troop sortie, by making troop sorting deterministic.
 * Fixed desync on AI attack planning, by making AI fort sorting deterministic.
 * Fixed error that caused multiplayer save files appear out of sync.
 * Changed the Button class to not block on holding down the mouse button,
   smoothing multiplayer games when alot of clicking may be happening.
 * Prevent mobilizing foreign workers from your Firms, however they may be
   fired back to their home town.
 * Only enable mobilize worker button when the firm is staffed with non-foreign
   workers.
 * Prefer IPv4 addressing for 7kfans.com match-making.
 * Fixed ambiguity in some translations.
 * Repack structures for Crc checking due to pointer sizing.
 * Improved cross-compilation and platform support.
 * Uppercased the data and user files, as they are supported in the code,
   maintaining consistency and without needing to guess case.
 * Fixed missing Fryhtan encyclopedia picture on some systems.
 * Fixed observation mode visibility when playing a replay.
 * Added support for center and right paragraph justification.
 * Packagers please note that the music files must be in upper-case now, see
   the latest download for the music.


System Requirements
---------

Supported systems
* Windows
* Linux
* MacOS

For the best results in multiplayer, you should all play on the same exact
build and operating system. Testing as of late showed that playing mixed games
of Windows and Linux platforms is unstable.


Building the game
---------

Required dependencies
* GCC 4.6+ (C++11 compliant compiler)
* SDL 2.0.8 (http://libsdl.org/)
* enet 1.3.xx (http://enet.bespin.org/)
* OpenAL-soft or equivalent driver (http://kcat.strangesoft.net/openal.html)

Optional dependencies
* Autoconf 2.65 (when using git snapshot)
* libcurl for full 7kfans multiplayer integration
* gettext 0.19
* Game music: 7kaa-music-2.15
  -> Packagers: Copy music into program data folder or PACKAGE_DATA_DIR
  -> Make sure the file names are in upper-case
* NSIS for building a Windows installer


Running locally from source build
--------

To run the game from the build directory, you need to point to the game data
folder. The game data folder is set by the environment variable SKDATA. In
a bash shell, this can be accomplished by
$ SKDATA=data src/7kaa