ltp is a parseless copyfree binary encoding format. This means that you can read a field out of ltp encoded data without
a) inspecting every byte. b) going through a complicated state machine. c) creating another in memory data structure.
it's inspired by capt'n'proto, but much simpler.
High performance and simplicity usually go together. We often think of high performance as "more power". To make a car go faster, you can fit a larger engine and burn more fuel, faster. But with software, that's wrong. To make software faster you can only take away unnecessary work. Often, something designed for simplicity is quite fast, because simplicity must also avoid unnecessary work. We also like simplicity because it makes it faster to understand. (again, because you don't have to understand the unnecessary parts)
A format such as JSON may appear simple, because it is so familiar. But parsing json text into a data structure involves quite a lot of extra work. One aspect of the work is examining each byte in the input, switching between states that represent escape characters, nesting level, etc. Another significant aspect is transforming the flat bytes into a data structure, (which means the garbage collector must get involved) Often, we parse a json object, and then only access one or two fields, but to do that we recreated another representation of the object as a data structure in memory, then threw it away.
That's not environmentally friendly!
If there are a lot of data moving through the system this parsing and data structure building can be very significant. People say that the JSON parsing libraries built into your system are well optimized, and are fast. They may well be fast compared to other JSON libraries, or to other encoding formats based around the same idea, but they still include a lot of uncessary work.
ltp
can be pronounced like "litup" or LTP. The joke was that it's "lieutenant
proto", lieutenant being a lower rank than captain.
ltp can currently generate code in C and Zig. Both of these languages are good for making wasm.
If you would like to make a PR to add support for another language, see ./generators/
to generate code, create a js file with a data structure describing the schema.
var schema = {
basic: [
{name: 'foo', position: 0, direct: {type: 'u8'}},
{name: 'bar', position: 1, direct: {type: 'u32'}},
{name: 'name', position: 5, direct: {type: 'u8'}, pointed: {type: 'string_u8'}}
]
}
console.log(require('ltp/generate')(schema, prefix='', includeHeader=true, language='c'))
running that file with node will output C code to encode and decode your schema.
schema
is the data structure describing for objects, prefix is a string that will be prepended to all function names. if includeHeaders
is false, the utility functions needed by the codec will not be included.
Use this if you are outputting many schemas into one file. language is the language to output.
currently c
and zig
are supported.
Sadly, there are not many in-place formats available. This is why I need to both explain and design them.
bipf is another format I created earlier. bipf
targets json style schemaless data, so it includes unnecessary work compared to ltp
.
Captnproto always sounded good, but reading the docs trying to understand how it works always just made me more confused. I would start reading and be bombarded with too many clever ideas like segments and XOR defaults. I wanted something I could easily understand.
Your basic primitives: numbers, boolean, are always the same size. These are always encoded at the start of an object, and in the same position. So if the first field is a 32 bit integer, then that's the first 4 bytes.
Strings, buffers, and embedded objects (if they contain a variable sized object) are variable sized.
An object with only fixed size fields are simple.
with the schema
{
count i32
b u8
foo boolean
}
and values ({count: 123, b: 64, foo: true}
)
7b 00 00 00 //4 bytes, little endian
40 // a single byte 0x40=64
01 // a single bit for the boolean
this object always takes 6 bytes no matter what it's field values are.
On the other hand, variable sized fields are encoded with a relative pointer in the fixed size section - like primitive values, this is always in the same position.
using the schema
{
count i32 //32 bit integer
name string_u32 //string up to max u32 length
}
00 00 00 00 // 32 byte integer
04 00 00 00 // --, pointer to subsequent string
--- // | (end of fixed section)
05 00 00 00 // <-` length of a string
68 65 6c 6c 6f
The value of the relative pointer is the number of bytes from the pointer's position to where the data value is. This is always after the fixed size values. The advantage of a relative pointer like this is that it always has the same meaning in different positions. An encoded object with relative pointers can be embedded inside another and the pointers remain valid, this is very handy when transmitting objects over the network, or embedding objects inside of other objects.
To understand what sort of things ipb can represent, it's helpful to understand it's internal data structure.
schema
is an array with an optional LengthField
then any number of pointed or direct fields [LengthField?, (DirectField|PointedField)*]
returns a codec
which is based on abstract-encoding
but has some extentions, such as a bytes
property if it's fixed size, and encodedLength
function.
encode value
into buffer
at position start
.
sets codec.encode.bytes
to the number of bytes used.
decode value
from buffer
at position start
.
if anything goes outside of end
while reading, then an exception will be thrown.
By default end = buffer.length
.
When an ObjectCodec has a length field, or can otherwise determine the length,
it may contract the end
value for any embedded fields.
This is a security feature. Without the end
field,
it would be possible to have a record that on the outside would be small,
but in the inside claimed to be big, which could cause it to read out of bounds memory which could contain sensitive data, such as private keys.
return the bytes that will be needed to encode value
If a codec is fixed size, it will have an integer bytes
property defined.
Fixed size fields are very useful because they enable much faster reads.
return the length used by the record at start, but do not decode it. Some times it's useful to know how long a record is without decoding it. This allows you to for example, process records in a stream.
returns a pointer to where the field at index
is encoded.
For direct fields, this returns the fixed offset of that field.
For variable size, pointed fields, this reads the relative pointer,
and returns the actual position of the value.
returns the codec used for a specific field.
Use in combination with dereference
codec.reflect(index).decode(buffer, codec.dereference(buffer, start, index))
create a field that stores a fixed size value in a fixed position.
name
is a utf8 string for the field (used when decoding to a js/json object)
position
is an integer, a fixed byte offset into an object.
value_codec
is the encoding used for the value. (must be abstract-encoding interface and must be a fixed size)
a field that stores a fixed size pointer to a variable sized field
name
and position are the same as DirectField
but direct_codec
is the an integer type used
to encode the relative pointer to the value. pointed_codec
is the actual value,
usually this would be a length delimited variable size encoding.
if isNullable is true, null pointers are allowed, represented by a relpointer=0.
A special case to embed the length of an object. position must be 0, (that is, at the start of the object). When encoding an object, the length used will be calculated and written to this position, including the length used to write any pointed values. If the input has a length value, it is ignored. When decoding an object, the length read is returned in the name field.
If you care about using space as efficiently as possible, then you can save the space needed for the pointer as long as there is only one varible size field and it's the last field. FixedPositionVariableSizeField cannot be nullable (but can encode an empty string)
create an array codec that stores fixed size values directly.
length_codec
must be an unsigned integer type, that will express the maximum byte length
of the array.
value_codec
is the codec used to encode the values, which must be fixed size.
the maximum number of items in the array will be the maximum value expressible by the length
codec, divided by the size of the value_codec
.
because the value_codec is stored directly, DirectArrayCodec can not express null pointers, only zero values.
create an array codec that stores variable sized objects, indexed by fixed size relative pointers.
length_codec
must be an unsigned integer type, that will express the maximum byte length
of the array. direct_codec
must be a integer type. pointed_codec
encodes the array value
and should be a variable size codec. The maximum number of elements is the maximum value expressible of length_codec
divided by the size of pointed_codec
if isNullable is true, null pointers are allowed, represented by a relpointer=0.
A codec for handling dynamic types. This is encoded with the type
, then the length
then the codec returned by
codec_lookup(type)
. Returns a {type, value}
object, where value
is the embedded dynamic object.
type_codec
and length_codec
must both be fixed size.
The same as above, but on decode, returns {type, length, value}
but value is just a pointer to the start
of where the value is encoded. The end will be at value + length
.
If you care about performance it maybe important to use in-place access. Therefore it's recommended to use AnyPointer and then read specific fields of the returned object.