/path-finding-unity

Breadth-first search, Dijkstra, Greedy best-first search, A-Star

Primary LanguageC#

PathFindingInUnity

Breadth-first search, Dijkstra, Greedy best-first search, A-Star

In this Project

  • Creating Node Dynamicaly
  • Reading text file information.
  • Reading image texture information.
  • Calculating Weight of the path (normal, slow, slower, slowest).
  • Custom Priority Queue with binary heap algorithm.
  • Implementaing Pathfinding(Breadth-first search, Dijkstra, Greedy best-first search, A-Star).

Results of speed, path lenght.

LWall ThreeWall Labyrinth TerrainCost

This is originally from Udemy Pathfinding in Unity Course.