This plugin allows you to easily charge a user using Apple Pay and get a token that can be sent to Stripe to complete the purchase.
On the Apple Developer portal, create a merchant identifier. This identifier will need to be associated with your Stripe project and added to your projects capabilities in Xcode. Check out Stripe's documentation for detailed instructions.
Setting your project's publishable key is required before calling any of the plugin's methods.
StripeApplePay.instance.setPublishableKey("YOUR_STRIPE_PUBLISHABLE_KEY");
Setting your merchant identifier is required before calling any of the plugin's methods.
StripeApplePay.instance.setMerchantIdentifier("YOUR_MERCHANT_IDENTIFIER");
You can change the currency used in the payment sheet by calling the following methods and passing a ISO currency and country code
StripeApplePay.instance.setCurrencyKey("MXN");
StripeApplePay.instance.setCountryKey("MX");
To collect a payment create an order containing the order items, merchant name, and optionally a tax or tip. Call presentApplePay
to present the payment sheet to the user.
This function will return a token, which can be sent to Stripe to complete the purchase. Once the purchase has been completed call confirmPayment
to let the user know wether the
purchase was successful.
import 'package:stripe_apple_pay/stripe_apple_pay.dart';
// ...
@override
Widget build(context) {
// ApplePayButton is optional
return ApplePayButton(
onPressed: () async {
final order = ApplePayOrder(merchantName: 'Hat Store', items: [ApplePayItem(label: 'Top Hat', amount: 5.00)]);
final token = await StripeNative.useNativePay(order);
// Send token to stripe to complete the purchase
StripeApplePay.instance.confirmPayment(true);
}
);
}
I suggest using the pay package to use Google Pay with Stripe.
This plugin uses code from the following packages: