Isometric Game Tutorial with SDL 2 - Part 2.5

This tutorial covers the following:

  • Refactoring most of the code - same functionality as before
  • Dynamic memory allocation for the isometric engine
  • Dynamic memory allocation for tile textures
  • Dynamic memory allocation for the map - now including multiple layers
  • Get a tile from the map: (x,y,layer)
  • Set a tile on the map: (x,y,layer)
  • Logging errors/warnings/info to text file

Watch The YouYube Video Here: https://www.youtube.com/watch?v=qxbu6gfB_v8