Isometric Game Tutorial with SDL 2 - Part 2.5
This tutorial covers the following:
- Refactoring most of the code - same functionality as before
- Dynamic memory allocation for the isometric engine
- Dynamic memory allocation for tile textures
- Dynamic memory allocation for the map - now including multiple layers
- Get a tile from the map: (x,y,layer)
- Set a tile on the map: (x,y,layer)
- Logging errors/warnings/info to text file
Watch The YouYube Video Here: https://www.youtube.com/watch?v=qxbu6gfB_v8