- AVL is not worse than RBTree and is also a feasible way to resolve Hash Collision Attack.
- This package exposes two public structs:
OrdMap
which implemented by optimized AVL,HashMap
whose every index contains an AVL-Tree. - To improve performance, raw pointer is used frequently. Because Rust uses a similar memory model to C/C++, two classic macros
offset_of
andcontainer_of
are used to dereference member variables into main struct.Fastbin
is implemented to reduce the cost of memory allocation. insert
andremove
operations are optimized by selectively skippingAVL Rebalance
, because under 95% of indexes, there are less than 3 nodes.- Since
SipHash
is not good at performance,FnvBuildHasher
is used as the defaultBuildHasher
. - The whole structure of HashMap is like:
HashMap:
------------------------------------------
| HashIndex | HashIndex | ...
------------------------------------------
----------------
HashIndex: | ...... |
---------------- ---------------- | AVL Node |
| ........ | | AVL Root |==> ----------------
... <==>| ListHead |<==>| ListHead |<==> ... <==> HEAD <==> ...
---------------- ----------------
InternalHashEntry
----------------
| HashNode |
| Value |
----------------
HashNode
---------------- -----------------
| ...... | | HashValue |
| ...... | | Key |
... <==>| AVL Node |<==>| AVL Node |<==> ...
---------------- -----------------
Notice the Trait. Usage of most functions is same as STL HashMap, you can find examples in test case or Documentation.
impl<K, V, S> HashMap<K, V, S> where K: Ord + Hash, S: BuildHasher
impl<K, V> OrdMap<K, V> where K: Ord
cargo run --release --example avl_cmp_rbtree
- Obviously, optimized AVL is not worse than RBTree, and with the advantage of smaller height and
Fastbin
, it performs better.
avl tree
size 1000000
build time PT0.086414625S
contain count 1000000
find time PT0.079008516S
remove time PT0.047414057S
insert after remove time PT0.068621561S
clear time PT0.020838042S
rbtree
size 1000000
build time PT0.255747347S
contain count 1000000
find time PT0.128373407S
remove time PT0.129552620S
insert after remove time PT0.256210620S
clear time PT0.051735117S
--------------------------------------------
avl tree
size 10000000
build time PT0.996452066S
contain count 10000000
find time PT0.862577411S
remove time PT0.641826155S
insert after remove time PT0.779849807S
clear time PT0.206050905S
rbtree
size 10000000
build time PT3.348531156S
contain count 10000000
find time PT1.482958388S
remove time PT1.538498453S
insert after remove time PT3.361221077S
clear time PT0.505872813S
--------------------------------------------
- Because the operations of
String
themselves take too much time, we just show the competition with keyusize
.
Run command:
cargo run --release --example hash_map_cmp_usize
Our implement performs much better, especially in the case of searching
.
test hash avl map
insert time PT0.111996300S
max node num of single index: 1
find 1000000, time PT0.042600200S
remove time PT0.108599100S
test stl hash map
insert time PT0.141726400S
find 1000000, time PT0.117749600S
remove time PT0.139572800S
--------------------------------
test hash avl map
insert time PT0.661286300S
max node num of single index: 2
find 5000000, time PT0.251113S
remove time PT0.638360800S
test stl hash map
insert time PT0.746569600S
find 5000000, time PT0.647037200S
remove time PT0.828150S
--------------------------------
test hash avl map
insert time PT1.385713200S
max node num of single index: 2
find 10000000, time PT0.521490300S
remove time PT1.368300300S
test stl hash map
insert time PT1.632164300S
find 10000000, time PT1.426744300S
remove time PT1.703507200S
--------------------------------
- When facing Collision Attack, the runtime complexity of STL HashMap can be O(n^2), but ours is O(n log n).
cargo run --release --example hash_map_cmp_collision
test hash avl map
insert time PT0.000739762S
max node num of single index: 10000
find 10000, time PT0.000690444S
remove time PT0.000497103S
test stl hash map
insert time PT0.093169479S
find 10000, time PT0.079600027S
remove time PT0.089153558S
--------------------------------
-
version
0.1.9
- Because rust nightly change alloc api too frequently, use
libc::{malloc, free}
instead; - Use stable
ops::RangeBounds
(stable since = "1.28.0") instead ofcollections::range::RangeArgument
;
- Because rust nightly change alloc api too frequently, use
-
version
0.1.10
- Function
avl_node_tear
doesn't work as expected; This bug did not cause any error;
- Function