Fractal Flame
This is a fractal flame renderer. We use vertex shader to render the fractals fast. The implementation is based on Ayumu Nagamatsu's implementation and Joel Castellanos's. We use a vertex shader to render the fractal in real-time. So, we use an algorithm slightly different from the original ones.
Processing implementations
It contains Processing implementations of the Fractal Flame. Open FractalFlame/Processing directory.
Reference
- Scott Draves and Erik Reckase, The Fractal Flame Algorithm.
- Ayumu Nagamatsu, openFrameworks + GLSLによるFractal Flameの実装
- Joel Castellanos, Chaos Dancers
Author
- soma_arc (Kento Nakamura)
Copyright
Copyright (c) 2020 soma_arc (Kento Nakamura)
License
Licensed under GPL-3.0