my tools for making videos with opengl watch them at: https://vimeo.com/user67846254
anima folder should be in lua folder and then
--this loads some globals
require"anima"
--create a 1200x800 canvas without SDL (with GLFW)
local GL = GLcanvas{H=800,aspect=1.5,SDL=false}
function GL.init()
--init gl stuff here
end
function GL.imgui()
--run imgui code here
end
function GL.draw(t,w,h)
--do gl work here
end
GL:start()
Remember to do a recursive cloning of the repo to pull submodules also.
git clone --recurse-submodules https://github.com/sonoro1234/anima.git
If already cloned and updating do from this repo folder:
git checkout master
git pull
git submodule update --init --recursive
In Linux you will need to install opengl libraries before building.
Started a building CMake system only needing -DLUAJIT_BIN="path where you desire installation". From a sibling folder to the repo:
cmake -DLUAJIT_BIN="/home/user/anima" ../anima
make install
CMake 3.13 is needed for installing git submodules. (If your system doesnt have it it can be downloaded from https://cmake.org/download/ and then used from a script that sets the PATH)
Some CMake option to allow-disable building are:
- ANIMA_BUILD_LUAJIT - Building of LuaJIT
- ANIMA_BUILD_IM - Building of im
- ANIMA_BUILD_GLFW - Building of GLFW
- ANIMA_BUILD_SDL - Building of SDL2
- ANIMA_BUILD_IMGUI - Building of ImGui (This needs ANIMA_BUILD_GLFW or ANIMA_BUILD_SDL)
- ANIMA_BUILD_SNDFILE - Building of libsndfile and libsamplerate
- ANIMA_BUILD_RTAUDIO - Building of LuaJIT-rtaudio (defaults to OFF)
- LUAJIT_WINDOW_ONLY - Just things related to doing apps with imgui.
In windows use:
luajit script_to_run
In linux use:
./anima_launcher script_to_run