- Random science pack recipe that is highly reasonable
- You will get recipe in which is similar to original recipe:
- Total raw resource count (ex:
iron ore
,coal
,crude oil
) - Total time to produce
- Complexity
- Total raw resource count (ex:
- Set recipe difficulty
- Set random seed to get same recipe as before
- Mod support
- Random seed must be changed in mod settings to generate new recipes
- Currently supports vanilla science pack only (ex: module lab from Bob's mod is not randomized)
- Incompatible with mods that removes vanilla science pack item
- Mods that add science pack item is compatible (ex: Bob's mod)
- Mods that adds ridiculous item chain or tech might result in ridiculous recipe
- Turning on
double recipe
option is recommended in such cases, so that you can discard that recipe
- Turning on
- Generate alternative science pack recipe (which is harder, but low cost)
- Support fixed recipe so that game doesn't break when items are changed by other mods