Folders-Gambit

Core Elements

  • Step Time Strategy / Simultaneous Turn-based Strategy game (STS)
    • Neither consecutively turn based nor an RTS
    • Both players select moves within a time frame
    • At the end of the time frame the selected moves are played
    • The game steps to the next time frame, starting the next turn, and the game loop continues
  • Points are accrued every time step
  • Points are spent to take action on the board
  • Board is a hex grid (different sizes available)
  • Varying time between moves available
  • Visible vs. Fog map (or hybrid)
  • Actions are broadly categorized as following
    • Move units
    • Attack and defense
    • Production

The simplified version of Folder's Gambit

  • Board is appropriately sized for fitting on a phone screen
  • Units cannot be individually upgraded
  • Units can be joined into a single unit
    • Joins have 3 variants: flat, stacked, and hybrid
    • Flats have increased attack power and defense
    • Stacks have increased range
    • Hybrid combine the benefits of flats and stacks
    • A stack vs. equivalent flat should die at the same time
  • Basic units have 1 attack and 3 defense
  • There is no attack cool down
  • Rate of point accruement cannot increase via production upgrades
  • There is no fog
  • Turn time is equivalent to the number of points on the board

The resource collection version of Folder's Gambit

  • Individual units can be upgraded
    • Attack power damage per turn (dpt)
    • Defense
    • Range
    • Precision
    • Heal
    • Decrease cool down times
      • A cool down is expressed in turn based units
      • A 1 turn cool down means a unit can only attack every other turn
      • Default units can attack every turn (0 turn cool down)
      • Upgrade a unit's attack will increase the cool down time
  • Production of point accruement can be upgraded raising the default points per turn

Both versions have...

  • Locations on the board that give an increased amount of points per turn if you have a piece in those locations
  • If there are enough points for a piece to take two actions, those actions are completed by the order of selection
  • A fatal attack gives the attacker bonus points (there is friendly fire)