- 如果你发现 SVGAPlayer 存在 BUG,请在 GitHub 上按照模板提交 issue。
- 如果有使用上的问题,请勿提交 issue(会被立刻关闭),请至知乎付费问答提问,我们会全程跟踪你的疑问。
- SVGA is an opensource animation library, develop by YY UED.
- SVGA base on SVG's concept, but not compatible to SVG.
- SVGA can play on iOS/Android/Web.
@see https://github.com/yyued/SVGA-Format
add JitPack.io repo build.gradle
allprojects {
repositories {
...
maven { url 'https://jitpack.io' }
}
}
add dependency to build.gradle (Final Release https://jitpack.io/#yyued/SVGAPlayer-Android/ )
compile 'com.github.yyued:SVGAPlayer-Android:2.1.8'
use layout.xml.
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.opensource.svgaplayer.SVGAImageView
android:layout_height="match_parent"
android:layout_width="match_parent"
app:source="posche.svga"
app:autoPlay="true"
android:background="#000" />
</RelativeLayout>
- source - SVGA file path,relative assets directory。
- autoPlay - defaults to true,play after load automatically。
- loopCount - defaults to 0,Loop Count, 0 = Infinity Loop。
- clearsAfterStop - Clears Canvas After Animation Stop
- fillMode - defaults to Forward,optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame.
Add SVGAImageView via code.
SVGAImageView imageView = new SVGAImageView(this);
parser = new SVGAParser(this);
parser.parse(new URL("http://legox.yy.com/svga/svga-me/angel.svga"), new SVGAParser.ParseCompletion() {
@Override
public void onComplete(@NotNull SVGAVideoEntity videoItem) {
SVGADrawable drawable = new SVGADrawable(videoItem);
imageView.setImageDrawable(drawable);
imageView.startAnimation();
}
@Override
public void onError() {
}
});
Parser will not manage cache, you need to cache by yourself.
Because SVGAParser depends URLConnection, and URLConnection uses HttpResponseCache.
Add following code to Application.java:onCreate is Okey to handle SVGA caches.
val cacheDir = File(context.applicationContext.cacheDir, "http")
HttpResponseCache.install(cacheDir, 1024 * 1024 * 128)
- setLoops(int loops); - Loop Count,0 = Infinity Loop
- setClearsAfterStop(boolean clearsAfterStop); - Clears Canvas After Animation Stop
- setFillMode(FillMode fillMode); - Optional Forward / Backward,fillMode = Forward,Animation will pause on last frame while finished,fillMode = Backward , Animation will pause on first frame.
- setCallback(SVGAPlayerCallback callback) - SET Callbacks
- setVideoItem(SVGAVideoEntity videoItem) - SET animation instance
- startAnimation() - Play Animation from 0 frame.
- startAnimation(range: SVGARange?, reverse: Boolean = false) - Play Animation in [location, location + length] range, and reverse or not.
- pauseAnimation() - Pause Animation and keep on current frame.
- stopAnimation() - Stop Animation,Clears Canvas while clearsAfterStop == YES.
- stepToFrame(int frame, boolean andPlay) - Step to N frame, and then Play Animation if andPlay === true.
- stepToPercentage(float percentage, boolean andPlay) - Step to x%, and then Play Animation if andPlay === true.
- void onPause() - Call after animation paused.
- void onFinished() - Call after animation finished.
- void onRepeat() - Call while animation repeat.
- void onStep(int frame, float percentage) - Call after animation play to specific frame.
You may replace Image or Text dynamically. To do this, you need to create a SVGADynamicEntity instance. (SVGAPlayer 支持动态图像和动态文本,要添加动态图像和动态文本,你需要创建一个 SVGADynamicEntity 对象,并传入 SVGDrawable 初始化方法。)
SVGADynamicEntity dynamicItem = new SVGADynamicEntity();
SVGADrawable drawable = new SVGADrawable(videoItem, dynamicItem);
You need to create a bitmap instance, use setDynamicImage method, to replace specific image. Ask your designer to provide imageKey(or unzip the svga file, find it).
dynamicItem.setDynamicImage(bitmap or url, "99");
Use setDynamicText method, to add text on specific image. Ask your designer to provide imageKey(or unzip the svga file, find it).
TextPaint textPaint = new TextPaint();
textPaint.setTextSize(30);
textPaint.setFakeBoldText(true);
textPaint.setARGB(0xff, 0xff, 0xe0, 0xa4);
textPaint.setShadowLayer((float)1.0, (float)0.0, (float)1.0, Color.BLACK); // 各种配置
dynamicItem.setDynamicText("崔小姐不吃鱼 送了魔法奇缘", textPaint, "banner");
You can set SpannableString as dynamic text now.
SpannableStringBuilder spannableStringBuilder = new SpannableStringBuilder("Pony 送了一打风油精给主播");
spannableStringBuilder.setSpan(new ForegroundColorSpan(Color.YELLOW), 0, 4, Spannable.SPAN_INCLUSIVE_INCLUSIVE);
TextPaint textPaint = new TextPaint();
textPaint.setColor(Color.WHITE);
textPaint.setTextSize(28);
dynamicItem.setDynamicText(new StaticLayout(
spannableStringBuilder,
0,
spannableStringBuilder.length(),
textPaint,
0,
Layout.Alignment.ALIGN_CENTER,
1.0f,
0.0f,
false
), "banner");
Dynamic Hidden Element
Now use setHidden to hide an element prevents drawing.
dynamicItem.setHidden(true, "ImageKey")
You can set a drawer function above specific item, draw over canvas by yourself.
dynamicItem.setDynamicDrawer(new Function2<Canvas, Integer, Boolean>() {
@Override
public Boolean invoke(Canvas canvas, Integer frameIndex) {
Paint aPaint = new Paint();
aPaint.setColor(Color.WHITE);
canvas.drawCircle(50, 54, frameIndex % 5, aPaint);
return false;
}
}, "banner");