Software engineer with a focus on game engines, tooling, and automation. My passions include creating personal experiences in games, and encouraging others to do the same.
I work for modl.ai as a Senior Software Engineer. Previously, I was at Unity Technologies for 6 years.
Outside of work, I make short games, organise events for girls to learn game development, and mentor at Coder Dojo.
In 2018, I was honoured to be featured on the GamesIndustry.biz 100. I also had a game featured at AMaze Berlin as part of the Out Of The Frame game jam.
Contact me for details or see my LinkedIn profile for my career history.
- APB Reloaded (PC, XB1, PS4)
- Fox Forest
- Witchy Clicker
- See more on my itch.io page
- Variant Window for Unity's Improved Prefab Workflow
- Playground Project
- Unified Test Framework
- TestRail Scraper
- See more on my GitHub
- Testing Games With AI Bots
- Testing Test-Driven Development with the Unity Test Runner
- How I Taught Myself To Code
- Accessing Shader Graph Properties via Code
- What Is Dynamic Batching...?
- Using LINQ To Count How Many Times An Object Appears In A List
- Other misc blogs
- The Sun: A Closer Look
- Catching and Preventing Bugs with AI, devcom Developer Conference, August 2023
- Advantages of 2D Tilemaps for Mobile Development, Unite LA, October 2018
- Advantages of 2D Tilemaps for Mobile Development, Brighton Unity User Group, August 2018
- Streamlining Game Development with Unity Teams, Unite Europe, June 2017
- How I Taught Myself To Code, Brighton Digital Festival, September 2017
- The YGD finalists visit Unity, July 2017