BlendELF is a work in progress, OpenGL graphics powered, compact open source 3d game engine aimed towards independent game developers for quick prototyping and game/virtual environment creation. It supports a standard set of features, like skeletal animation, post processing, windows and linux support, LUA/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio. BlendELF binaries and code are provided free of charge without restrictions. -------------------------------- ----------- Authors ------------ -------------------------------- Samuel Anjam, aka centralnoise - Lead coder -------------------------------- ----- Current Contributors ----- -------------------------------- Michael Gale, aka mbg - Networking -------------------------------- --------- Contributors --------- -------------------------------- Michael Gale, aka mbg - .NET wraps for versions beta 1 - beta 3 Carlos Bolaños, aka cartuchogl - Porting to Mac OSX, bug fixing