How to Use plugin:
1. Copy:
"android.jar", "domain.jar", "capturer.jar" files into build/libs/ folders to /Assets/Plugin/Android/;
2. Copy:
AndroidScreenCapturer.cs and CaptureManager.cs into "out" folder to /Assets/Scripts/;
3. AndroidScreenCapturer attach to Camera on scene
4. CaptureManager give all public methods for manage screen capturing;
How to create Unity plugin:
1. Take your changes in project files;
2. For android, domain and capturer modules start gradle task "createJar" or "jar";
3. Plugin files updated in "out" folder.
Thanx.
AndroidScreenCapturer is distributed under Apache License 2.0, see LICENSE.txt and NOTICE.txt files in the root folder for details.