sotanmochi's Stars
MirrorNetworking/kcp2k
AirtestProject/Poco
A cross-engine test automation framework based on UI inspection
yasirkula/UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
AirtestProject/Airtest
UI Automation Framework for Games and Apps
AirtestProject/Poco-SDK
gilzoide/unity-texture-apply-async
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
Cysharp/KcpTransport
KcpTransport is a Pure C# implementation of RUDP for high-performance real-time network communication
Mugichoko445/DRMarkerHiding
Diminished Reality (DR) marker hiding example codes introduced in the "Rendering and Visualization in Mixed Reality" tutorial at Eurographics 2021.
nxrighthere/NetDynamics
Data-oriented networking playground for the reliable UDP transports
lsalzman/enet
ENet reliable UDP networking library
Cysharp/ObservableCollections
High performance observable collections and synchronized views, for WPF, Blazor, Unity.
llcheesell/LEDScreenShader
Realistic LED Shader for Unity
GeorgeAdamon/monocular-depth-unity
Depth from Monocular Image using the MiDaS v2 library with Unity's Barracuda inference framework
Cysharp/R3
The new future of dotnet/reactive and UniRx.
dotnet/BenchmarkDotNet
Powerful .NET library for benchmarking
nxrighthere/NanoSockets
Lightweight UDP sockets abstraction for rapid implementation of message-oriented protocols
aws-samples/fargate-game-servers
This repository contains an example solution on how to scale a fleet of game servers on AWS Fargate on Elastic Container Service and route players to game sessions using a Serverless backend. Game Server data is stored in ElastiCache Redis. All resources are deployed with Infrastructure as Code using CloudFormation, Serverless Application Model, Docker and bash/powershell scripts. By leveraging AWS Fargate for your game servers you don't need to manage the underlying virtual machines.
keijiro/VFXCustomCode
Unity VFX Graph sample: Custom HLSL Node
yasirkula/UnitySimpleFileBrowser
A uGUI based runtime file browser for Unity 3D (draggable and resizable)
yasirkula/UnityDynamicPanels
Draggable, resizable, dockable and stackable UI panel solution for Unity 3D
yasirkula/UnityRuntimeInspector
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
mattatz/unity-procedural-flower
Procedural flower generator for Unity.
Demigiant/dotween
A Unity C# animation engine. HOTween v2
BlueRaja/High-Speed-Priority-Queue-for-C-Sharp
A C# priority queue optimized for pathfinding applications
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Cysharp/Ulid
Fast .NET C# Implementation of ULID for .NET and Unity.
CyberAgentGameEntertainment/UnityPerformanceTuningBible
Unity Performance Tuning knowledge book
Unity-Technologies/ECS-Network-Racing-Sample
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
Unity-Technologies/Megacity-2019
Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.
unity3d-jp/AnimeToolbox