local mapGenerator = require 'map'
local mapSolver = require 'mapSolver'
local map = mapGenerator {
width = 25,
height = 25,
entry = {x = 15, y = 7},
exit = {x = 23, y = 11},
}
-- generate a map
map.generate()
-- prepare map pathfinding solver
local solver = mapSolver(map)
local solve = solver.solve()
local validPath
local solver = mapSolver(map)
local solve = solver.solve()
for i=1,10000 do
local result, p0 = solve()
if result then
validPath = p0
break
end
end
-- validPath will contain points of path from entry to exit point
Run a test with (Win32 environment only due console handler):
luajit tests/test.lua