Title: MUND-A
Genre: First-Person Shooter (FPS)
Platform: [Specify Platforms]
MUND-A is a first-person shooter game where players use prebuilt throwable structures to gain tactical advantages. The game focuses on strategic play, crafting, and inventory management.
- Movement and Combat: Standard FPS controls with additional mechanics for throwing structures.
- Throwable Structures: Players can throw structures to create barricades, traps, platforms, etc.
There are 10 different throwable structures, each with unique attributes:
- Barrier Block: Creates a temporary wall.
- Spring Pad: Launches players or objects into the air.
- Healing Pod: Generates a healing area for a short duration.
- ... [List and describe all 10]
- Materials: Players collect materials throughout the game world.
- Crafting Process: Use materials to craft throwable structures.
- Customization: Players can customize structures' appearance and attributes.
- Capacity: Players have a limited inventory space for structures.
- Management: Players must strategically choose which structures to carry.
- Environments: Describe the various game environments.
- Interactivity: How structures interact with different environments.
- HUD: Display health, ammo, and current structures.
- Crafting Menu: Interface for selecting and crafting structures.
- Inventory Screen: Manage and organize throwable structures.
- Game Modes: Describe different multiplayer modes.
- Social Features: Chat, teams, etc.
- Visual Style: Describe the game's aesthetic.
- Sound Design: Music, sound effects, etc.
- Engine: [Specify game engine]
- System Requirements: Minimum and recommended specs.
- Marketing Strategy: Outline promotional activities.
- Release Plan: Launch date and post-launch support.
Summary of the game's unique selling points and vision.
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