Pinned Repositories
Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
Game-GUI
Game GUI is a skin-able GL based Widget Class for Games
Game-NET
RPC Network Library for Multiplayer Games
HVOX-Engine
Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes
OpenCL-Voxel-Splatting
Splatting using OpenCL can reach more than 2 Bln Splats/s !
OutStar.VoxelGame
Voxel Editor and Game in One
Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
RLE-based-Voxel-Raycasting
CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data
Sparse-Voxel-Octree-Raycasting
Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL
Terrain-HeightMap-Generator
Terrain Generator with Erosion
sp4cerat's Repositories
sp4cerat/Fast-Quadric-Mesh-Simplification
Mesh triangle reduction using quadrics
sp4cerat/Planet-LOD
Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision
sp4cerat/Game-GUI
Game GUI is a skin-able GL based Widget Class for Games
sp4cerat/Sparse-Voxel-Octree-Raycasting
Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL
sp4cerat/Game-NET
RPC Network Library for Multiplayer Games
sp4cerat/HVOX-Engine
Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes
sp4cerat/OutStar.VoxelGame
Voxel Editor and Game in One
sp4cerat/RLE-based-Voxel-Raycasting
CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data
sp4cerat/Terrain-HeightMap-Generator
Terrain Generator with Erosion
sp4cerat/OpenCL-Voxel-Splatting
Splatting using OpenCL can reach more than 2 Bln Splats/s !
sp4cerat/Procedural-Geometry-Maps
The Maps are visualized using the Tessellation Shader
sp4cerat/Geometry-Clipmap-Tutorial-in-OpenGL
Simple Terrain Engine in 200 Lines of Code
sp4cerat/Pulsar-Voxel-Engine-1996
Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS
sp4cerat/Voxel-Terrain-Raycasting-with-SSDM
Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping
sp4cerat/OpenGL-Voxel-Splatting
OpenGL Voxel Splatting
sp4cerat/Voxel-Raycasting-using-True-Impostors
Experimental Code to Render a Voxel Volume using 6 Height Maps (+-XYZ) to define the Object
sp4cerat/Skinned-Skeletal-Animation-in-OpenGL
Skeletal Animation Tutorial using Shaders to Transform the Vertices. Based on the OGRE Mesh Format
sp4cerat/1K-3D-Voxel-Engines-1990s-
3D Voxel Engines with 1K Turbo Pascal Source Code
sp4cerat/Deformation-Styles-using-Spline-Skinning
Deformation Styles using Spline Skinning
sp4cerat/Stereo-Matching
Dynamic Programming Dense Stereo Matching Tutorial
sp4cerat/Java-Random-Texture-Generator
Texture Generator in Java
sp4cerat/CodeFlash
Create simple shortcuts for long text phrases (usable for programming, chatting, writing emails etc)
sp4cerat/OpenGL-Tessellation-Shader-Tutorial-C-
GLSL Tessellation Shader Tutorial with Source Code C++