Pinned Repositories
abelkhan
aircraft_war
用cocosCreator做的微信经典飞机大战
AndroidJavaProxySample
a sameple of unity android communication
anything_about_game
A wonderful list of Game Development resources.
applets-conversion-cli
⭐小程序转换工具 (。>﹏<。)
awesome-java
Collection of awesome Java project on Github(Github 上非常棒的 Java 开源项目集合).
GF-Debugger
Debugger of GameFramework
Hackintosh-OpenCore-B550M-TUF-PLUS-WIFI-MacOS-EFI
B550M TUF 重炮手WIFI版 黑苹果 OC EFI + BIG SUR
OpenDiablo2
An open source re-implementation of Diablo 2
Physical-Pinball
Cocos Creator 2.0.1 + Javascript 物理弹球
spadd's Repositories
spadd/abelkhan
spadd/anything_about_game
A wonderful list of Game Development resources.
spadd/BundleMaster
Unity资源加载大师
spadd/DelayNoMore
A demo repo for GGPO inspired but websocket based action sync approach.
spadd/ET
Unity3D Client And C# Server Framework
spadd/ET-EUI
基于ET框架的UI模块
spadd/FastBugly
快速接入新版Bugly到unity,支持unity2021
spadd/foobox-cn
CUI 整合 for foobar2000
spadd/FPPhysics2D
2D 定点数物理引擎,不依赖 Unity
spadd/GameProject3
游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
spadd/gdfh
使用JEnginev0.6.3制作的文字放置游戏——肝到发慌
spadd/Grasscutter
A server software reimplementation for a certain anime game.
spadd/hackintosh-b550m-wifi-tuf-3900x-6600xt
hackintosh-b550m-wifi-tuf-3900x-6600xt
spadd/intellij-postfix-templates
Custom Postfix Templates for Intellij IDEA
spadd/lua-language-server
Lua Language Server coded by Lua
spadd/moon
A cross-platform,lightweight,scalable game server framework written in C++, and suport Lua Script
spadd/NotEnoughAV1Encodes
GUI for AV1 (aomenc, rav1e & svt-av1)
spadd/reactphysics3d
Open source C++ physics engine library in 3D
spadd/relationship
Chinese kinship system.**亲戚关系计算器 - 家庭称谓/亲戚称呼/称呼计算/辈分计算/亲戚关系算法/親戚稱呼計算機
spadd/Render-Crowd-Of-Animated-Characters
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).
spadd/RevokeMsgPatcher
:trollface: A hex editor for WeChat/QQ/TIM - PC版微信/QQ/TIM防撤回补丁(我已经看到了,撤回也没用了)
spadd/StarForce_HybridCLR
使用 HybridCLR 对 StarForce 实现游戏逻辑热更新。
spadd/twoyi
A lightweight Android container on Android
spadd/UGFExtensions
一些对UnityGameFramework的扩展
spadd/UniHacker
Patch all versions of Unity3D and UnityHub
spadd/UnityPlugins
插件集合
spadd/UnitySkipSplash
Skip Unity Splash Screen only one script.
spadd/URP-12-GammaUIAndSplitResolution
线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作
spadd/xencrypt
A simple enrypt/decrypt data library for custom file formate.
spadd/xFileEncoder
自定义文件头部加密