-------------------------------------------------------------------------------- -------------------------------------------------------------------------------- AUTHOR: Thomas Diewald Date: 26.07.2011 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ################################################################################ -------------------------------------------------------------------------------- PROCESSING - fluid library - diewald_fluid -------------------------------------------------------------------------------- ################################################################################ - this library is made for simulating fluids in realtime - the simulation can be done in two ways: a) on the CPU b) on the GPU, which is about 10 to 20 times faster than on the CPU the simulation happens on several shaders, that are loaded internally by the processing library GLGraphics.jar by andres colubri (http://glgraphics.sourceforge.net , or here http://codeanticode.wordpress.com/) so you need to install GLGraphics.jar too, if you want to instantiate the GPU fluid. -------------------------------------------------------------------------------- online example: (it shows the CPU simulation, ... GPU-simulation doesnt work within an applet) http://www.openprocessing.org/visuals/?visualID=31335 video on vimeo (composed by andres colubri) http://vimeo.com/27864845 -------------------------------------------------------------------------------- ZIP_CONTENT: 1) processing examples 2) reference 3) source-code 4) library: diewald_fluid.jar -------------------------------------------------------------------------------- FEATURES: - fluid-solver for 2d-simulation (maybe 3d will follow) - GPU / CPU solver - interaction with obstacles -------------------------------------------------------------------------------- USEFUL LINKS TO THIS TOPIC: http://cowboyprogramming.com/2008/04/01/practical-fluid-mechanics/ http://www.dgp.toronto.edu/people/stam/reality/Research/pub.html http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/GDC03.pdf http://icosahedral.net/java/fluidsim.html http://www.cs.unm.edu/~mskarim/cgprojects.htm http://software.intel.com/en-us/articles/fluid-simulation-for-video-games-part-1/ http://www.gm.fh-koeln.de/~konen/research/DA-BA-MA/WPP-Projekte.html http://www.plunk.org/~trina/thesis/html/thesis_toc.html http://www.ss.iij4u.or.jp/~amada/fluid/ http://physbam.stanford.edu/~fedkiw/ http://physbam.stanford.edu/~fedkiw/ http://developer.download.nvidia.com/SDK/9.5/Samples/samples.html#gpgpu_fluid http://vterrain.org/Water/ http://users.cms.caltech.edu/~keenan/project_fluid.html http://www.foliativ.net/book/index.php?post/2011/03/04/Cuda-Fluid-Solver-Plugin http://sites.google.com/site/jakubcerveny/ http://www.cs.cornell.edu/courses/cs567/2007sp/a4SmokeControl/