Pinned Repositories
ET
Unity3D Client And C# Server Framework
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
ET
Unity3D Client And C# Server Framework
ET-EUI
基于ET框架的UI模块
FlaxEngine
Flax Engine – multi-platform 3D game engine
GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
orleans
Cloud Native application framework for .NET
Orleans-Sample
sample application for event sourcing using ms orleans and dotnet core 3.1
recastnavigation
Navigation-mesh Toolset for Games
UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
sparkmine's Repositories
sparkmine/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
sparkmine/ET
Unity3D Client And C# Server Framework
sparkmine/ET-EUI
基于ET框架的UI模块
sparkmine/FlaxEngine
Flax Engine – multi-platform 3D game engine
sparkmine/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
sparkmine/orleans
Cloud Native application framework for .NET
sparkmine/Orleans-Sample
sample application for event sourcing using ms orleans and dotnet core 3.1
sparkmine/recastnavigation
Navigation-mesh Toolset for Games
sparkmine/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.