C#/Win32 P/Invoke Source Generator
A source generator to add a user-defined set of Win32 P/Invoke methods and supporting types to a C# project.
Features
- Rapidly add P/Invoke methods and supporting types to your C# project.
- No bulky assemblies to ship alongside your application.
SafeHandle
-types automatically generated.- Generates xml documentation based on and links back to docs.microsoft.com
Prerequisites
Source Generators require C# 9, which comes with the .NET 5 SDK or Visual Studio 2019 Update 8 (16.8). The experience with source generators in Visual Studio is still improving, and is noticeably better in VS 16.9. WPF projects have additional requirements.
See dotnet/pinvoke for precompiled NuGet packages with Win32 P/Invokes.
Usage
Install the Microsoft.Windows.CsWin32
package:
dotnet add package Microsoft.Windows.CsWin32 -pre
Your project must allow unsafe code to support the generated code that will likely use pointers.
This does not automatically make all your code unsafe.
Use of the unsafe
keyword is required anywhere you use pointers.
The source generator NuGet package sets the default value of the AllowUnsafeBlocks
property for your project to true
,
but if you explicitly set it to false
in your project file, generated code may produce compiler errors.
Create a NativeMethods.txt
file in your project directory that lists the APIs to generate code for.
Each line may consist of one of the following:
- Exported method name (e.g.
CreateFile
). This may include theA
orW
suffix, where applicable. - Module name followed by
.*
to generate all methods exported from that module (e.g.Kernel32.*
). - The name of a struct, enum, constant or interface to generate.
- A comment (i.e. any line starting with
//
) or white space line, which will be ignored.
When generating any type or member, all supporting types will also be generated.
Generated code is added directly in the compiler. An IDE may make this generated code available to view through code navigation commands (e.g. Go to Definition) or a tree view of source files that include generated source files.
Assuming default settings and a NativeMethods.txt
file with content that includes CreateFile
, the P/Invoke methods can be found on the Microsoft.Windows.Sdk.PInvoke
class, like this:
using Microsoft.Windows.Sdk;
PInvoke.CreateFile(/*args*/);
Constants are defined on the Microsoft.Windows.Sdk.Constants
class.
Other supporting types are defined within the Microsoft.Windows.Sdk
namespace.
Customizing generated code
Several aspects of the generated code can be customized, including:
- The name of the class(es) that declare p/invoke methods
- The namespace that declares all interop types
- Whether to emit interop types as
public
orinternal
- Whether to emit ANSI functions as well where Wide character functions also exist
To configure these settings, create a NativeMethods.json
file in your project directory.
Specifying the $schema
property adds completions, descriptions and validation in many JSON editors.
{
"$schema": "https://raw.githubusercontent.com/microsoft/CsWin32/main/src/Microsoft.Windows.CsWin32/settings.schema.json",
"emitSingleFile": false
}
Newer metadata
To update the metadata used as the source for code generation, you may install a newer Microsoft.Windows.SDK.Win32Metadata
package:
dotnet add package Microsoft.Windows.SDK.Win32Metadata -pre
Alternatively, you may set the MicrosoftWindowsSdkWin32MetadataBasePath
property in your project file to the path of the directory containing Windows.Win32.winmd
:
<MicrosoftWindowsSdkWin32MetadataBasePath>c:\path\to\dir</MicrosoftWindowsSdkWin32MetadataBasePath>