Game Boy emulator badly written in C#
I've gone for reasonable (M cycle) accuracy across all components meaning games like the infamous Pinball Deluxe work fine.
Scanline renderer only for now, so no mid-scanline effects for Prehistorik Man, but I do have a "pseudo FIFO" branch I'm working on which draws 4 pixels at a time and allows the aforementioned Prehistorik Man scroller to display correctly.
Finally, I currently don't have any sound - I do have a sound branch but I've not got a clue what I'm doing :D