/Addressables

An example on using Addressable Asset System with Naninovel visual novel engine

This project shows how to manually expose Naninovel resources to addressable provider (without using resource editor menus) and serve specific assets from a remote host.

Be aware, that Naninovel package is not distributed with the project, hence compilation errors will be produced after opening it for the first time; import Naninovel from the Asset Store to resolve the issues.

There are two resources, that are manually exposed to the addressables:

  • Assets/Backgrounds/1
  • Assets/Backgrounds/2

Notice, that while they are not assigned in backgrounds resources manager menu:

— they are still accessible in Naninovel scripts in the same way:

@back 1
@back 2

Furthermore, those two backgrounds are split between asset bundles by labels corresponding to episodes (EP1, EP2, EP3) and are loaded from a remote host:

This way when you click a button to start a specific episode in the title menu, only the assets used in that episode will be downloaded from the remote host.

The built project for WebGL: https://naninovel.com/addressable

Actual assets uploaded to the host: https://github.com/Naninovel/Documentation/tree/gh-pages/addressable

If you have any Naninovel-specific questions or issues, contact the support. Be aware, that we're not providing any tutorials or support for Unity's addressable asset system itself, like setting up a remote web hosting for you assets or other deploy/serving scenarios.