spite/Wagner

ZoomBlurPass doesn't render meshes with custom shaders in three.js r74

sasha240100 opened this issue · 4 comments

That's what i have in console:

[GroupMarkerNotSet(crbug.com/242999)!:DC0E0406]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.
spite commented

Do you have an example online?

@spite Mybe it's a chrome issue: https://bugs.chromium.org/p/chromium/issues/detail?id=421695
Will publish it in 5 minutes.

@spite https://alexbuzin.me/whs/examples/fps.html
As you can see, terrain is invisible when i add ZoomBlurPass.