Pinned Repositories
a-blob
:red_circle: :lips: a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
au-hexx
:small_orange_diamond: :large_orange_diamond: Crazy golden WebGL raymarch-thing for DEVX / Digital Design Day 2018 :large_orange_diamond: :small_orange_diamond:
escher-droste-three
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
shadow-of-the-beast-html5
16-bit Amiga classic title remake with HTML5 and PandaJS.
sparkar-pixelate-shader
simple script-only pixelate shader with Facebook SparkAR.
sparkar-safety-glass-script
script version of sparkar-safety-glass by Josh Beckwith
sparksl-noise
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
threejs-meydajs-fftspectrum
:notes: :musical_note: :musical_score: Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
vec4-glsl-webgl-group
main repository for vec4 - GLSL / WebGL / Creative Coding Facebook Group
webgl-clubber-demo
:loud_sound:¸¸♬·¯·♩¸¸♪·¯·♫¸¸A WebGL audio/reactive experiment, where rhythm and melody are computed in MIDI bands and redirected to a GLSL shader♬·¯·♩¸¸♪·¯·♫¸¸:loud_sound:
spleennooname's Repositories
spleennooname/threejs-meydajs-fftspectrum
:notes: :musical_note: :musical_score: Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
spleennooname/sparkar-pixelate-shader
simple script-only pixelate shader with Facebook SparkAR.
spleennooname/webgl-clubber-demo
:loud_sound:¸¸♬·¯·♩¸¸♪·¯·♫¸¸A WebGL audio/reactive experiment, where rhythm and melody are computed in MIDI bands and redirected to a GLSL shader♬·¯·♩¸¸♪·¯·♫¸¸:loud_sound:
spleennooname/vec4-glsl-webgl-group
main repository for vec4 - GLSL / WebGL / Creative Coding Facebook Group
spleennooname/sparksl-noise
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
spleennooname/sparkar-safety-glass-script
script version of sparkar-safety-glass by Josh Beckwith
spleennooname/escher-droste-three
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
spleennooname/shadow-of-the-beast-html5
16-bit Amiga classic title remake with HTML5 and PandaJS.
spleennooname/a-blob
:red_circle: :lips: a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
spleennooname/nanogl-plasma
:rainbow: simple study-poc plasmafx build with nanoGL
spleennooname/sparkar-procedural-pattern
SparkAR procedural texture via scripting.
spleennooname/au-hexx
:small_orange_diamond: :large_orange_diamond: Crazy golden WebGL raymarch-thing for DEVX / Digital Design Day 2018 :large_orange_diamond: :small_orange_diamond:
spleennooname/shepard-glitch-me
A WebVR/WebGL experiment. A reactive audio chewing about risk, fall & Shepard's tones.
spleennooname/skull-pbr
Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
spleennooname/webgl-tunnel-demo
old-skool demo effect, with TWGL.js.
spleennooname/arjs-heart-particles
a WebXR proof of concept with AR.js & particles.
spleennooname/pitchblack-sqr
WebGL multipass experiment features webcam, godrays && black/white thresholds.
spleennooname/astro-plasma
quick poc astrojs + webgl
spleennooname/camera-controls
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
spleennooname/clubber
Application of music theory in audio reactive visualizations
spleennooname/isf-webcam-shader-example
Created with StackBlitz ⚡️
spleennooname/pira
resume and personal page.
spleennooname/template-svelte-vite-twgl
spleennooname/three.js
JavaScript 3D library.
spleennooname/webgl-transitions
poc / demos about webgl transitions.