Basin does not catch Raw Ender from > 1 block above
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elifoster commented
elifoster commented
This is caused by the raw ender constantly updating neighbors inside FlowingFluid#tick
. When the basin is updated it resets the consume timer, so it never is able to consume. The issue seems to be that when the FlowingFluid is handling flow/spread, the FluidState it creates is different from the one which already exists, ie there is a discrepancy between what FlowingFluid expects and what RawEnderFluid creates.