squidbot
Chris is a Senior Solutions Architect with AWS, specializing in game production
AWSSeattle, WA
Pinned Repositories
cloud-game-development-toolkit
A collection of infrastructure as code templates and configurations for deploying game development infrastructure on AWS
amazon-cognito-gamelogin-sample
A basic demo of logging in to a game server with Amazon Cognito.
amazon-dynamodb-getting-started-for-game-developers
A very basic client/server implementation in C++ showing how game developers can integrate DynamoDB calls in to their game server.
amazon-gamelift-ultrafrogroyale-large-match-sample
A small sample game that demonstrates how to use GameLift FlexMatch new large match features.
building-frog-junction-technical-guide
This project accompanies the technical guide "Building Frog Junction". It contains all the source code and assets needed to build the Unity client. It also contains full source code listings for AWS resources that appear in the book.
cloudfront-versioned-file-retrieval-using-aws-cpp-sdk
A small sample that shows how to use the AWS C++ SDK to retrieve a file using HTTP requests.
megafrograce-gamelift-realtime-servers-sample
Demonstrates a small but complete game that works with the Amazon GameLift Realtime Servers.
guidance-for-game-production-environment-on-aws
This example allows you to quickly evaluate some typical solution areas of a Game Production in the Cloud pipeline (GPIC). Remote workstation, version control and acceleration of computationally expensive process.
aoc2021
aoc2022
Advent of Code 2022
squidbot's Repositories
squidbot/aoc2021
squidbot/aoc2022
Advent of Code 2022