This is the code repository for Hands-On Unity 2021 Game Development - Second Edition, published by Packt.
Create, customize, and optimize your own professional games from scratch with Unity 2021
Unity is a comprehensive yet simple suite of tools for developing video games. You can use Unity to not only create video games, but also AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. With this book, you will get to grips with creating a full game from the ground up, building it step-by-step and applying your knowledge as you progress.
This book covers the following exciting features:
- Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI
- Program rich shaders and effects using Unity's new Shader Graph and Universal Render Pipeline
- Implement postprocessing to improve graphics quality with full-screen effects
- Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken
- Add animations to your game using the Animator, Cinemachine, and Timeline
If you feel this book is for you, get your copy today!
All of the code is organized into folders. For example, Chapter15.
The code will look like the following:
using UnityEngine;
public class Autodestroy : MonoBehaviour
{
public float delay;
void Start()
{
Destroy(gameObject, delay);
}
}
Following is what you need for this book: This Unity engine book is for game developers looking to migrate to the Unity game engine. If you are a developer with some exposure to Unity, this book will help you explore its latest features. Prior experience with C# programming is required to get the most out of this Unity game development book.
With the following software and hardware list you can run all code files present in the book (Chapter 1-23).
Chapter | Software required | OS required |
---|---|---|
1-23 | Unity 2021.1 | Windows, Mac OS X, and Linux (Any) |
1-23 | Visual Studio 2019 community | Windows, Mac OS X |
1-23 | Xcode 12 | Mac OS X |
We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.
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Game Development Patterns with Unity 2021 - Second Edition [Packt] [Amazon]
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Unity 2021 Shaders and Effects Cookbook - Fourth Edition [Packt] [Amazon]
Nicolas Alejandro Borromeo is working as a Unity senior developer at Product Madness in London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has been a game development teacher in many other Argentine universities, such as UADE, UTN, UAI, and USAL, and in institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching for high-profile Unity clients all around the globe. He was an MMO clientside developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.