Welcome to the official repository for "XR Development with Unity". This book is your comprehensive guide to creating immersive virtual, augmented, and mixed reality experiences using Unity.
This book is tailored for students, professionals, or anyone curious about venturing into VR, MR, or AR. Whether you're familiar with interactive media or just starting out, we will guide you through building XR applications in Unity with ease. No prior Unity experience? No worries! We cover the essentials to equip you to develop interactive VR, MR, and AR projects.
- Chapter 1: Introduction to XR and Unity
- Chapter 2: The Unity Editor and Scene Creation
- Chapter 3: VR Development with Unity
- Chapter 4: AR Development with Unity
- Chapter 5: Building Interactive VR Experiences
- Chapter 6: Building Interactive AR Experiences
- Chapter 7: Adding Sound and Visual Effects
- Chapter 8: Building Advanced XR Techniques
- Chapter 9: Best Practices and Future Trends in XR Development
- Unity version: 2021.3.4 or later
- Operating system: Windows, macOS, or Linux
To set the foundation right, start by cloning the project repository using Git LFS. Even if you plan to build all projects from the ground up, it's highly recommended to clone the entire repository. Cross-referencing your progress with the actual solution will prove beneficial.
Attention: Do not simply download the repository in a ZIP format. This will most likely result in errors upon opening. The correct approach is to clone it using Git LFS.
-
Install Git
- Windows: Git for Windows
- macOS: Official Git website or use
brew install git
if you have Homebrew. - Linux: Use
sudo apt-get install git
for Debian-based distributions.
-
Setting up Git
- Configure your username:
git config --global user.name "Your Name"
- Configure your email:
git config --global user.email "youremail@example.com"
- Configure your username:
-
Install Git LFS: Official Git LFS website
-
Initialize Git LFS: Type
git lfs install
in your terminal or command prompt. -
Sign up for GitHub: GitHub
-
Clone the Repository: Navigate to your desired directory and type:
git clone https://github.com/PacktPublishing/XR-Development-with-Unity.git
When working on XR projects, it's common to handle large files such as 3D models, textures, and audio clips. This is why we use Git LFS, which stands for Git Large File Storage. Git LFS maintains a tiny reference or "pointer" instead of saving bulky files directly within the repository. This makes it efficient and avoids any potential issues with large files.
If you have any feedback or run into issues, feel free to open an issue in this repository. We appreciate your insights and are always looking to improve.