Pinned Repositories
Culebra_Java
A collection of objects and behaviors for creating dynamic multi agent interactions. 2D|3D Multi Object Behavior library focused on hybrid system interactions with custom Visualization, Data, and performance features.
egMatLib
Material Library for Houdini Mantra, Redshift and Arnold
Flocking
An example showing how to use SwiftUI, Satin, Forge and Youi to simulate birds flocking via a compute particle system (n-body).
GafferTools
Gaffer tools experiments
GafferVoid
user hacks for gaffer
houdini-particleviewer
OpenGL display hooks for particles in houdini
Ignite
A static site generator for Swift developers.
mrAiHouOceanShader
Shader to render Houdini ocean spectra natively in Arnold
Natron
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
sschwungsau's Repositories
sschwungsau/GafferVoid
user hacks for gaffer
sschwungsau/GafferTools
Gaffer tools experiments
sschwungsau/mrAiHouOceanShader
Shader to render Houdini ocean spectra natively in Arnold
sschwungsau/Natron
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
sschwungsau/Culebra_Java
A collection of objects and behaviors for creating dynamic multi agent interactions. 2D|3D Multi Object Behavior library focused on hybrid system interactions with custom Visualization, Data, and performance features.
sschwungsau/egMatLib
Material Library for Houdini Mantra, Redshift and Arnold
sschwungsau/Flocking
An example showing how to use SwiftUI, Satin, Forge and Youi to simulate birds flocking via a compute particle system (n-body).
sschwungsau/houdini-particleviewer
OpenGL display hooks for particles in houdini
sschwungsau/Ignite
A static site generator for Swift developers.
sschwungsau/IntelOIDenoiser
A simple implementation of Intels Open Image denoiser -> https://github.com/OpenImageDenoise/oidn
sschwungsau/kajiya
💡 Experimental real-time global illumination renderer 🦀
sschwungsau/LDTGaffer
Lookdev and Misc Tools Gaffer
sschwungsau/Maya-Scripts
CGI scripts
sschwungsau/Metal-Slug-Warfare-Demo--Megadrive-
Made with Sgdk 1.62
sschwungsau/Noice-Deadline
Support for the Arnold renderer's Noice denoiser in the Deadline render manager.
sschwungsau/ParticleLab
Particle system that's both calculated and rendered on the GPU using the Metal framework
sschwungsau/test
sschwungsau/test2
sschwungsau/vex_tutorial
A collection of code snippets and examples showing syntax and capabilities of VEX language inside SideFX Houdini
sschwungsau/vft
:boom::snowflake::hammer: VFX Fractal Toolkit