sseong-mi's Stars
ageitgey/face_recognition
The world's simplest facial recognition api for Python and the command line
ultralytics/yolov5
YOLOv5 π in PyTorch > ONNX > CoreML > TFLite
suno-ai/bark
π Text-Prompted Generative Audio Model
CMU-Perceptual-Computing-Lab/openpose
OpenPose: Real-time multi-person keypoint detection library for body, face, hands, and foot estimation
hoya012/deep_learning_object_detection
A paper list of object detection using deep learning.
diff-usion/Awesome-Diffusion-Models
A collection of resources and papers on Diffusion Models
cs231n/cs231n.github.io
Public facing notes page
facebookresearch/pytorch3d
PyTorch3D is FAIR's library of reusable components for deep learning with 3D data
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Kyome22/RunCat_for_windows
A cute running cat animation on your windows taskbar.
cocodataset/cocoapi
COCO API - Dataset @ http://cocodataset.org/
mdeff/fma
FMA: A Dataset For Music Analysis
unrealcv/unrealcv
UnrealCV: Connecting Computer Vision to Unreal Engine
DeepMotionEditing/deep-motion-editing
An end-to-end library for editing and rendering motion of 3D characters with deep learning [SIGGRAPH 2020]
FORTH-ModelBasedTracker/MocapNET
We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance
facebookresearch/QuaterNet
Proposes neural networks that can generate animation of virtual characters for different actions.
MPI-IS/mesh
MPI-IS Mesh Processing Library
laiguokun/LSTNet
omimo/PyMO
A library for machine learning research on motion capture data
HRNet/HRNet-Human-Pose-Estimation
This repo is copied from https://github.com/leoxiaobin/deep-high-resolution-net.pytorch
shanecolb/sphinx-ue4
A speech recognition plugin for Unreal Engine 4. This is essentially a port of Pocketsphinx, to be used within an Unreal Engine project.
zonkypop/BlendyPose
Blender Motion Capture using your camera!
carlosedubarreto/b3d_mocap_import
addon for blender to import mocap data from tools like easymocap, frankmocap and Vibe
NetEase-GameAI/MoCap-Solver
dwgoon/nezzle
Network Visualization using both GUI and Programming
Rishi-Amarnani/Crowd-and-Car-Simulation
Crowd and Car Simulation in Unity 3D. Simulates realistic crowd behavior on a macro level with excellent performance by assigning behaviors to individual agents with no regard for other agents. Open Ended, Cooperative Final Project for UT Austin Computer Graphics Course.
deep-diver/diffusion-models-class
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cxinsys/lpf
Ladybird Pattern Formation (LPF)
happy-jihye/happy-jihye.github.io
minimal-mistakes ν λ§λ₯Ό μ¬μ©ν λΈλ‘κ·Έμ λλ€.
cxinsys/cgfs
The examples of "Computer Graphics from Scratch" in Python