/FFmpegMediaPlayer

FFmpegMediaPlayer can be used to control playback of audio/video files and streams.

Primary LanguageC

FFmpegMediaPlayer

View the project page here.

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Overview

FFmpegMediaPlayer is a reimplementation of Android's MediaPlayer class. The FFmpegMediaPlayer class provides a unified interface for playing audio files and streams.

Key Features:

  • ARM, ARMv7, x86, x86_64, MIPS and ARM_64 support

  • Support for additional formats and protocols not provided by Android's MediaPlayer class

Supported protocols:

  • file, http, https, mms, mmsh and rtmp

Supported formats (audio and video):

  • aac, acc+, avi, flac, mp2, mp3, mp4, ogg, 3gp and more!

Additional support for:

  • ICY Metadata (SHOUTcast metadata)

Using FMP in your application (Android Studio)

Add the following maven dependency to your project's build.gradle file:

dependencies {
    compile 'com.github.wseemann:FFmpegMediaPlayer:1.0.4'
}

or, if your application supports individual architectures extract the appropriate AAR file into you projects "libs" folder:

[Prebuilt AARs] (https://github.com/wseemann/FFmpegMediaPlayer/releases/download/v1.0.4/prebuilt-aars.zip)

(with HTTPS support)

[Prebuilt AARs with HTTPS] (https://github.com/wseemann/FFmpegMediaPlayer/releases/download/v1.0.3/prebuilt-aars-with-https.zip)

Demo Application

A sample application that makes use of FFmpegMediaPlayer can be downloaded [here] (https://github.com/wseemann/FFmpegMediaPlayer/blob/master/FMPDemo.apk?raw=true). Note: The sample application is compiled with support for ALL available formats. This results in a larger library and APK. FFmpeg can be recompiled with a subset of codecs enabled for those wanting a smaller size.

Installation

FFmpegMediaPlayer relies on FFmpeg and native code. The build process is complex and may be confusing for those unfamiliar the Android NDK. For this reason I've precompiled the modules created by the build process and checked them in at: https://github.com/wseemann/FFmpegMediaPlayer/releases/download/v1.0.3/prebuilt-aars.zip. The modules are also included with the library. If you don't want to build the modules you can simple unzip the prebuilt ones and copy them to your projects "libs" folder. (Note: copy them to YOUR projects "libs" folder, NOT the "libs" folder located in FFmpegMediaPlayer/fmp-library. Once this step is complete you can use the library (See: Installation in Eclipse (Kepler)). If you want to compile the modules yourself follow the Ant instructions listed below before attempting to use the library.

Download and install the Android SDK. Download the Android NDK. Clone/Download/Fork the repo through GitHub or via (read-only)

git clone https://github.com/wseemann/FFmpegMediaPlayer.git

Ant

Note: The build instructions and scripts assume you are running Unix or Linux. Building on other operating systems is currently not supported.

Execute the following in the FFmpegMediaPlayer/fmp-library/ directory (assuming /path/to/android_sdk/tools is in your PATH):

android update project --path .

Open the newly created local.properties file and add the following lines:

ndk.dir=<path to NDK>
libs.dir=<path to target libs folder>

where is the path to your Android NDK, for example:

ndk.dir=/home/wseemann/Android/android-ndk-r8e

and is the path to the "libs" folder in the project that will use the library, for example:

libs.dir=/home/wseemann/Android/MyAndroidDemo/libs

Note: If you wish to enable https support (for use with API 8+ only) navigate to FFmpegMediaPlayer/fmp-library/ and execute

ant build-ffmpeg-with-ssl

To compile the library, navigate to FFmpegMediaPlayer/fmp-library/ and execute

ant clean debug

Installation in Eclipse (Kepler)

The first step is to choose File > Import or right-click in the Project Explorer and choose Import. If you don't use E-Git to integrate Eclipse with Git, skip the rest of this paragraph. Choose "Projects from Git" as the import source. From the Git page, click Clone, and enter the URI of this repository. That's the only text box to fill in on that page. On the following pages, choose which branches to clone (probably all of them) and where to keep the local checkout, and then click Finish. Once the clone has finished, pick your new repository from the list, and on the following page select 'Use the New Projects wizard'.

From here the process is the same even if you don't use E-Git. Choose 'Android Project from Existing Code' and then browse to where you checked out FFmpegMediaPlayer. Select the fmp-library folder and click Finish.

Finally, to add the library to your application project, right-click your project in the Package Explorer and select Properties. Pick the "Android" page, and click "Add..." from the bottom half. You should see a list including the FFmpegMediaPlayer project as well as any others in your workspace.

Usage

Sample code:

FFmpegMediaPlayer mp = new FFmpegMediaPlayer();
mp.setOnPreparedListener(new FFmpegMediaPlayer.OnPreparedListener() {
		
    @Override
    public void onPrepared(FFmpegMediaPlayer mp) {
        mp.start();			
    }
});
mp.setOnErrorListener(new FFmpegMediaPlayer.OnErrorListener() {
		
    @Override
    public boolean onError(FFmpegMediaPlayer mp, int what, int extra) {
        mp.release();
        return false;
    }
});
	
try {
    mp.setDataSource("<some path or URL>");
    mp.prepareAsync();
} catch (IllegalArgumentException e) {
    e.printStackTrace();
} catch (SecurityException e) {
    e.printStackTrace();
} catch (IllegalStateException e) {
    e.printStackTrace();
} catch (IOException e) {
    e.printStackTrace();
}

FFmpeg

This software uses code from FFmpeg licensed under the LGPLv2.1 and its source can be downloaded here. It also uses code from SDL licensed under the zlib license.

License

FFmpegMediaPlayer: A unified interface for playing audio files and streams.

Copyright 2016 William Seemann

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.