Help, i have an error related to the vector library
zai1208 opened this issue · 4 comments
zai1208 commented
here is the code
#include <vector>
#include <iostream>
#include "geometry.h"
#include "tgaimage.h"
const int width = 200;
const int height = 200;
//Model *model = NULL;
const TGAColor white = TGAColor(255, 255, 255, 255);
const TGAColor red = TGAColor(255, 0, 0, 255);
void line(Vec2i p0, Vec2i p1, TGAImage &image, TGAColor colour) {
bool steep = false;
if (std::abs(p0.x-p1.x)<std::abs(p0.y-p1.y)) {
std::swap(p0.x, p0.y);
std::swap(p1.x, p1.y);
steep = true;
}
if (p0.x>p1.x) {
std::swap(p0.x, p1.x);
std::swap(p0.y, p1.y);
}
for (float x=p0.x; x<=p1.x; x++) {
float t = (x-p0.x)/(float)(p1.x-p0.x);
int y = p0.y*(1.-t) + p1.y*t;
if (steep) {
image.set(y,x, colour);
}
else {
image.set(x,y, colour);
}
}
}
Vec3f barycentric(Vec2i *pts, Vec2i P) {
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
/* `pts` and `P` has integer value as coordinates
so `abs(u[2])` < 1 means `u[2]` is 0, that means
triangle is degenerate, in this case return something with negative coordinates */
if (std::abs(u.z)<1) return Vec3f(-1,1,1);
return Vec3f(1.f-(u.x+u.y)/u.z, u.y/u.z, u.x/u.z);
}
void triangle(Vec2i *pts, TGAImage &image, TGAColor color) {
Vec2i bboxmin(image.get_width()-1, image.get_height()-1);
Vec2i bboxmax(0, 0);
Vec2i clamp(image.get_width()-1, image.get_height()-1);
for (int i=0; i<3; i++) {
bboxmin.x = std::max(0, std::min(bboxmin.x, pts[i].x));
bboxmin.y = std::max(0, std::min(bboxmin.y, pts[i].y));
bboxmax.x = std::min(clamp.x, std::max(bboxmax.x, pts[i].x));
bboxmax.y = std::min(clamp.y, std::max(bboxmax.y, pts[i].y));
}
Vec2i P;
for (P.x=bboxmin.x; P.x<=bboxmax.x; P.x++) {
for (P.y=bboxmin.y; P.y<=bboxmax.y; P.y++) {
Vec3f bc_screen = barycentric(pts, P);
if (bc_screen.x<0 || bc_screen.y<0 || bc_screen.z<0) continue;
image.set(P.x, P.y, color);
}
}
}
int main(int argc, char** argv) {
/*
if (2==argc) {
model = new Model(argv[1]);
} else {
model = new Model("Downloads/tinyrenderer/obj/african_head.obj");
}
*/
TGAImage image(width, height, TGAImage::RGB);
Vec2i pts[3] = {Vec2i(10,10), Vec2i(100, 30), Vec2i(190, 160)};
triangle(pts, image, white);
/*
for (int i=0; i<model->nfaces(); i++) {
std::vector<int> face = model->face(i);
for (int j=0; j<3; j++) {
Vec3f v0 = model->vert(face[j]);
Vec3f v1 = model->vert(face[(j+1)%3]);
int x0 = (v0.x+1.)*width/2.;
int y0 = (v0.y+1.)*height/2.;
int x1 = (v1.x+1.)*width/2.;
int y1 = (v1.y+1.)*height/2.;
line(x0, y0, x1, y1, image, white);
}
}
*/
image.flip_vertically(); // i want to have the origin at the left bottom corner of the image
image.write_tga_file("Downloads/tinyrenderer/output.tga");
return 0;
}
and here is the output of make
:
g++ -Wall -c main.cpp -o main.o -O3
main.cpp:46:27: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:37: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:48: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:58: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:69: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:74: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~^~
main.cpp:46:91: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:101: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:112: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:122: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:133: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~~~~~~^~
main.cpp:46:138: error: type 'Vec2i' (aka 'Vec2<int>') does not provide a subscript operator
Vec3f u = Vec3f(pts[2][0]-pts[0][0], pts[1][0]-pts[0][0], pts[0][0]-P[0])^Vec3f(pts[2][1]-pts[0][1], pts[1][1]-pts[0][1], pts[0][1]-P[1]);
~^~
12 errors generated.
make: *** [main.o] Error 1
WSQS commented
Can you show your "geometry.h" file?
It should defined the class Vec3.
zai1208 commented
here it is:
#ifndef __GEOMETRY_H__
#define __GEOMETRY_H__
#include <cmath>
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
template <class t> struct Vec2 {
union {
struct {t u, v;};
struct {t x, y;};
t raw[2];
};
Vec2() : u(0), v(0) {}
Vec2(t _u, t _v) : u(_u),v(_v) {}
inline Vec2<t> operator +(const Vec2<t> &V) const { return Vec2<t>(u+V.u, v+V.v); }
inline Vec2<t> operator -(const Vec2<t> &V) const { return Vec2<t>(u-V.u, v-V.v); }
inline Vec2<t> operator *(float f) const { return Vec2<t>(u*f, v*f); }
template <class > friend std::ostream& operator<<(std::ostream& s, Vec2<t>& v);
};
template <class t> struct Vec3 {
union {
struct {t x, y, z;};
struct { t ivert, iuv, inorm; };
t raw[3];
};
Vec3() : x(0), y(0), z(0) {}
Vec3(t _x, t _y, t _z) : x(_x),y(_y),z(_z) {}
inline Vec3<t> operator ^(const Vec3<t> &v) const { return Vec3<t>(y*v.z-z*v.y, z*v.x-x*v.z, x*v.y-y*v.x); }
inline Vec3<t> operator +(const Vec3<t> &v) const { return Vec3<t>(x+v.x, y+v.y, z+v.z); }
inline Vec3<t> operator -(const Vec3<t> &v) const { return Vec3<t>(x-v.x, y-v.y, z-v.z); }
inline Vec3<t> operator *(float f) const { return Vec3<t>(x*f, y*f, z*f); }
inline t operator *(const Vec3<t> &v) const { return x*v.x + y*v.y + z*v.z; }
float norm () const { return std::sqrt(x*x+y*y+z*z); }
Vec3<t> & normalize(t l=1) { *this = (*this)*(l/norm()); return *this; }
template <class > friend std::ostream& operator<<(std::ostream& s, Vec3<t>& v);
};
typedef Vec2<float> Vec2f;
typedef Vec2<int> Vec2i;
typedef Vec3<float> Vec3f;
typedef Vec3<int> Vec3i;
template <class t> std::ostream& operator<<(std::ostream& s, Vec2<t>& v) {
s << "(" << v.x << ", " << v.y << ")\n";
return s;
}
template <class t> std::ostream& operator<<(std::ostream& s, Vec3<t>& v) {
s << "(" << v.x << ", " << v.y << ", " << v.z << ")\n";
return s;
}
#endif //__GEOMETRY_H__
WSQS commented
adding a following member function to Vec2 should fix the problem.
inline t &operator[](unsigned const int i) { return raw[i]; }
zai1208 commented
It worked! Thank you.