Pinned issues
Issues
- 1
output TGA files are not 100% valid
#110 opened by bigral - 0
will you consider providing technologies similar to unreal nanite virtualized geometry in this series of tutorials
#101 opened by Jimmy2099 - 1
Lesson 2 first triangle function is incorrect and image in wiki doesn't match actual output
#102 opened by phinjensen - 2
Drawing triangle compilation error
#121 opened by weiyu666 - 1
Back Surfaces Culling Mistake
#113 opened by awarebayes - 0
Typos in Wiki
#148 opened by johnbanq - 0
Typo in Lesson 5
#126 opened by LeeTeng2001 - 6
slower result when using omp
#140 opened by zzycarrot - 0
Add missing language tag in Lesson-6bis
#146 opened by WSQS - 0
Bugs in Lesson 6 code, function lookat
#154 opened by sihan-chen-yes - 1
Confuse about lesson 6
#157 opened by Torso1ee - 1
In Lesson 6, matrix used to transform normal vector in Darboux frame may be wrong.
#155 opened by Exisfar - 1
Confused about design of the articles
#131 opened by jnch009 - 2
- 1
- 2
Where is the function of face()
#125 opened by longlongvip - 0
- 0
- 2
I think there might be a 0.5 missing here
#152 opened by LuckyBoy-7 - 0
My picture is brighter
#124 opened by qinglaihuier - 1
- 2
texture homework
#112 opened by goedth - 1
- 1
About the function of face()
#136 opened by plallallla - 6
TGAColor expects an array and not integer arguments
#142 opened by tsadarsh - 2
Why not use the more universal Bresenham?
#138 opened by jiannanya - 11
Lesson 3 Texture mapping not rendering correctly
#143 opened by atskae - 4
Help, i have an error related to the vector library
#141 opened by zai1208 - 5
LLVM linker error
#137 opened by Nerd10000 - 0
- 1
In lesson2,something wrong in function `barycentric` when i run task in Vscode and i fix it.
#132 opened by lvgangyang - 1
- 2
我渲染得到的结果是这样的,有人能告诉我这是哪里出现问题了吗
#128 opened by HeptagramV - 2
Question about zbuffer
#129 opened by losanc - 2
- 2
- 0
- 3
Incompatible with modern C++?
#119 opened by UltraEngine - 1
How to make TGA pictures
#118 opened by pfeducode - 3
Implications of negative dot product of normal to the triangle and light direction
#117 opened by vkj98 - 3
Lesson 6 About the calculation of Zbuffer
#103 opened by C-SunRay - 0
[not issue] Porting of tinyrenderer to Atari 2600
#116 opened by mohhingman - 1
Lesson 04 : Buggy Perspective Projection
#115 opened by aditya-c2512 - 7
Lesson 03 : Texture Reading Homework
#114 opened by aditya-c2512 - 2
- 2
tangent vector calculation, Lesson 6 bis
#107 opened by XiaofanLinUS - 6
- 6
Problem about texture mapping
#105 opened by a42027756 - 2
Math question about lesson 2
#104 opened by XiaofanLinUS - 1
internal compiler error: Segmentation fault
#100 opened by loloolk