Pinned Repositories
shotcut
cross-platform (Qt), open-source (GPLv3) video editor
raylib
A simple and easy-to-use library to enjoy videogames programming
Close-Sidebar-on-Debug-Session-End
Adds an option to Visual Studio Code to close the sidebar automatically when a debug session ends. This is a missing feature and it's request is labeled as "out-of-scope", so I required this extension.
com.sarpersoher.ide.sublimetext
Unity game engine code editor integration for Sublime Text 4 that works just like the officially supported IDEs.
draw_lines_to_nearest_neighbor
The code creates N moving cubes within a limited area and for each cube, finds it's closest neighboring cube and draws a line between them.
raygui
A simple and easy-to-use immediate-mode gui library
source_left_header_right
Visual Studio Code extension that keeps the c and cpp files on the first editor column and the h and hpp files on the last editor colum. So in effect, source files always stay on the left column and the header files always stay in the right column in a 2 colum layout regardless of where you open them.
ue5_plugins
a set of plugins I've made for unreal engine 5
wheel_of_knowledge
A small Unity game engine project made for a job application. A mobile spin-the-wheel trivia game.
ssoher's Repositories
ssoher/com.sarpersoher.ide.sublimetext
Unity game engine code editor integration for Sublime Text 4 that works just like the officially supported IDEs.
ssoher/ue5_plugins
a set of plugins I've made for unreal engine 5
ssoher/wheel_of_knowledge
A small Unity game engine project made for a job application. A mobile spin-the-wheel trivia game.
ssoher/Close-Sidebar-on-Debug-Session-End
Adds an option to Visual Studio Code to close the sidebar automatically when a debug session ends. This is a missing feature and it's request is labeled as "out-of-scope", so I required this extension.
ssoher/draw_lines_to_nearest_neighbor
The code creates N moving cubes within a limited area and for each cube, finds it's closest neighboring cube and draws a line between them.
ssoher/raygui
A simple and easy-to-use immediate-mode gui library
ssoher/source_left_header_right
Visual Studio Code extension that keeps the c and cpp files on the first editor column and the h and hpp files on the last editor colum. So in effect, source files always stay on the left column and the header files always stay in the right column in a 2 colum layout regardless of where you open them.