Pinned Repositories
37-signals
The re-creation of the 37-signals homepage. (W.I.P)
betamax
node app
documents
A bunch of documents, written in Prose.
giantquiz
google-homepage
The re-creation of the Google homepage
hi
portfolio site
hls.js
JavaScript HLS client using Media Source Extension
Network-Management-System-through-Web-Services
Objective: Perform a group (up to three members) project – Design and develop a three-tier NMS (Network Management System) for an advanced or secured network system.
only-in-streams
JavaScript + Twitch API
ssreed.github.io
personal site
ssreed's Repositories
ssreed/Network-Management-System-through-Web-Services
Objective: Perform a group (up to three members) project – Design and develop a three-tier NMS (Network Management System) for an advanced or secured network system.
ssreed/37-signals
The re-creation of the 37-signals homepage. (W.I.P)
ssreed/betamax
node app
ssreed/documents
A bunch of documents, written in Prose.
ssreed/giantquiz
ssreed/google-homepage
The re-creation of the Google homepage
ssreed/hi
portfolio site
ssreed/hls.js
JavaScript HLS client using Media Source Extension
ssreed/only-in-streams
JavaScript + Twitch API
ssreed/ssreed.github.io
personal site
ssreed/hucklebuckle
ssreed/LAN-MAC-Protocol-Simulator
This group will write a program simulator to simulate the behavior of a LAN Medium Access Control (MAC) protocol – IEEE 802.3 Ethernet. Our goal is to successfully simulate the support of both the asynchronous data traffic and synchronous multimedia traffic that includes voice and video. We will also be comparing their performance under various traffic loads in terms of delay, delay jitter, and throughput. We will be writing the simulator program in Java, running and testing on a Windows operating system platform.
ssreed/personal-site-old
old version of my site
ssreed/scheduler
ssreed/shopping-list
ssreed/site.docpad
ssreed/Socket-Simulator
Objective 1) To use sockets for communication between machines, 2) to learn about performance metrics such as round-trip time (latency) and throughput in computer networks, 3) to measure the performance of TCP and UDP between pairs of networked computers, and 4) to simulate network protocols using sockets. Sockets are inter-process communication mechanisms that allow processes to communicate with each other, even if they are on different machines. In this project, you will use Internet Sockets to send different-sized messages among several machines and measure latency and throughput. You may also use Sockets to simulate CSMA/CD in a simple LAN setting.
ssreed/sribook