/async_button_builder

A helper builder to create loading buttons in Flutter

Primary LanguageDartMIT LicenseMIT

async_button_builder

AsyncButtonBuilder offers a simple way to extend any type of button with an asynchronous aspect. It allows adding loading, disabled, errored and completed states (with fluid animation between each) on top of buttons that perform asynchronous tasks.

Getting Started

Include the package:

  async_button_builder: <latest_version>

Wrap the builder around a button, passing the onPressed and child element to builder instead of the button directly. These two are the only required fields.

AsyncButtonBuilder(
  child: Text('Click Me'),
  onPressed: () async {
    await Future.delayed(Duration(seconds: 1));
  },
  builder: (context, child, callback, _) {
    return TextButton(
      child: child,
      onPressed: callback,
    );
  },
),

The fourth value in the builder allows you listen to the loading state. This can be used to conditionally style the button. This package depends freezed in order to create a sealed union to better handle the possible states.

NOTE (Breaking change): As of v3.0.0, error now takes the error and stack trace as arguments.

AsyncButtonBuilder(
  child: Text('Click Me'),
  loadingWidget: Text('Loading...'),
  onPressed: () async {
    await Future.delayed(Duration(seconds: 1));

    // See the examples file for a way to handle timeouts
    throw 'yikes';
  },
  builder: (context, child, callback, buttonState) {
    final buttonColor = buttonState.when(
      idle: () => Colors.yellow[200],
      loading: () => Colors.grey,
      success: () => Colors.orangeAccent,
      error: (err, stack) => Colors.orange,
    );

    return OutlinedButton(
      child: child,
      onPressed: callback,
      style: OutlinedButton.styleFrom(
        primary: Colors.black,
        backgroundColor: buttonColor,
      ),
    );
  },
),

You can also drive the state of the button yourself using the buttonState field:

AsyncButtonBuilder(
  buttonState: ButtonState.completing(),
  // ...
),

Notifications

As of v3.0.0, you can now wrap a higher level parent to handle notifications that come from buttons. Why not use something like runZonedGuarded? Notification bubbling handles not only the error but the state of the button. If you'd like, for example, to trigger a circular spinner in the center of the app notifiying the user that something is happening, you can do so by listening to the AsyncButtonNotification and then using the buttonState to determine what to do.

It might also be a good idea to separate the errors that come from button presses and those that are not. An error wants to see why a button press silently failed but might not need to know why a background fetch failed.

MaterialApp(
  home: NotificationListener<AsyncButtonNotification>(
    onNotification: (notification) {
      notification.buttonState.when(
        idle: () => // nothing -> you could use a maybeWhen as well
        loading: () => // show circular loading widget?
        success: () => // show success snackbar?
        error: (_, __) => // show error snackbar?
      );

      // Tells the notification to stop bubbling
      return true;
    },
    // This async button can be nested arbitrarily deep*
    child: AsyncButtonBuilder(
      duration: duration,
      errorDuration: const Duration(milliseconds: 100),
      errorWidget: const Text('error'),
      onPressed: () async {
        throw ArgumentError();
      },
      builder: (context, child, callback, state) {
        return TextButton(onPressed: callback, child: child);
      },
      child: const Text('click me'),
    ),
  ),
)

// See NotificationListener for more information

To disable the notifications, you can pass false to notifications.

Customization

async_button_builder even works for custom buttons. You can define your own widgets for loading, error, and completion as well as define the transitions between them. This example is a little verbose but shows some of what's possible.

AsyncButtonBuilder(
  child: Padding(
    padding: const EdgeInsets.symmetric(
      horizontal: 16.0,
      vertical: 8.0,
    ),
    child: Text(
      'Click Me',
      style: TextStyle(color: Colors.white),
    ),
  ),
  loadingWidget: Padding(
    padding: const EdgeInsets.all(8.0),
    child: SizedBox(
      height: 16.0,
      width: 16.0,
      child: CircularProgressIndicator(
        valueColor: AlwaysStoppedAnimation<Color>(Colors.white),
      ),
    ),
  ),
  successWidget: Padding(
    padding: const EdgeInsets.all(4.0),
    child: Icon(
      Icons.check,
      color: Colors.purpleAccent,
    ),
  ),
  onPressed: () async {
    await Future.delayed(Duration(seconds: 2));
  },
  loadingSwitchInCurve: Curves.bounceInOut,
  loadingTransitionBuilder: (child, animation) {
    return SlideTransition(
      position: Tween<Offset>(
        begin: Offset(0, 1.0),
        end: Offset(0, 0),
      ).animate(animation),
      child: child,
    );
  },
  builder: (context, child, callback, state) {
    return Material(
      color: state.maybeWhen(
        success: () => Colors.purple[100],
        orElse: () => Colors.blue,
      ),
      // This prevents the loading indicator showing below the
      // button
      clipBehavior: Clip.hardEdge,
      shape: StadiumBorder(),
      child: InkWell(
        child: child,
        onTap: callback,
      ),
    );
  },
),

Issues and PR's welcome